教程中文名称:Houdini地图着色技术教程
教程英文名称:Digital-Tutors Creating a Dynamic Wet Map Shader in Houdini
教程出品机构:Digital-Tutors
教程时长:2小时20分
教程格式:MP4 附工程源文件
教程使用软件:Houdini 14
教程作者:Jeff Wolverton
教程语言:英语
Digital-Tutors Creating a Dynamic Wet Map Shader in Houdini
In this Houdini tutorial, you?ll learn to realistically show wetness in your object shaders. To realistically simulate fluids (water, blood, paint, oil, etc), often a wet map is required to change the shading of an object where the fluid comes into contact with an object. These need to animate, not only while the fluid is active, but also afterwards to simulate drying. The usual solution, generating a wet map, or fixed set of images for a texture map has several drawbacks: fixed resolution, color depths, and difficulties applying across objects or to subsequent shots in the film. This Houdini training introduces a new method for simulating wet objects, a shader-based method that first generates a 3D cloud of animated wet points, then by creating a shader that will use this data to shade the wet or drying parts of the character that were previously in contact with a fluid. This will be accomplished without any need to create or rerun the original fluid simulation.
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