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Houdini流体食物特效教程 The VFX School – Tabletop Food Simulation Vol 01
  • 发布时间:2021-8-31 18:13
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时长 8 小时 项目文件包括 MP4


标题:视觉特效学校 – 桌面食物模拟 – 第 1 卷
信息:
桌面食品模拟 – 第 1 卷
课程内容

第 1 周 – 咖啡豆在空气中飞舞
我们以一声巨响开始我们的旅程!
对于我们的第一个项目,我们将创建一个 RBD 设置(刚体动力学),我们将让咖啡豆在空中飞行,在它们之间产生微妙的碰撞,从而产生优雅而引人注目的镜头。
本周,您将学习如何设置项目、生成实例、随机化属性、添加速度、控制碰撞以及创建灯光和材质。我们还将教您节省模拟时间的后期制作技巧,我们将通过渲染最终产品来完成项目。


第 2 周 – 蓝莓和巧克力片掉落在酸奶床上
道路变得更加精彩!您想知道我们的第二个项目是什么吗?
在课程的第二周,我们会将蓝莓和巧克力片放在酸奶床上。
对于这个项目,我们不会执行模拟,而是利用程序工作流来创建基于速度的变形设置。这是快速,高效,并产生极高视觉质量的结果。
我们还将为不同的元素创建着色器,并以高质量的渲染完成。


第 3 周——牛奶巧克力、椰子和焦糖倒在冰淇淋吧台上
现在,是时候模拟了!
本周,我们将把牛奶巧克力、椰子奶油和焦糖倒在冰淇淋棒上。为此,我们将教您如何使用 Houdini 的 Flip Solver。
我们将创建发射器,处理每种液体的不同粘度,构建着色器,并以另一个专业品质的渲染结束这一周。


第 4 周 - 使用牛奶和草莓设置的飞溅
模拟工作还在继续!
在课程的倒数第二周,我们将制作食物模拟中最丰富多彩、最引人注目的镜头之一。
我们将使用一串牛奶和一个草莓来创造一个飞溅。我们将处理各种属性和碰撞,直到我们获得完美的形状。我们将非常重视粘度和表面张力,以防止液体破裂和变形。
与前几周一样,这项工作将包括对所有元素进行着色和渲染。


第 5 周 – 皇冠飞溅设置
最后,我们到达我们的最后一个项目!
在课程的最后一周,我们将创建皇冠飞溅,这是业内备受追捧的 FX。对于这个场景,我们将使用新的刚体工作流程发射大约十个草莓,我们将在 Houdini 中详细处理表面张力,直到我们获得完美的形状和运动。
最后,我们将创建材料并将我们的最终产品渲染成令人惊叹的场景。


Duration 8h Project Files Included MP4


Title: The VFX School – TableTop Food Simulation – Vol 01
Info:
TableTop Food Simulation – Vol 01
COURSE CONTENT


WEEK 01 – COFFEE BEANS FLYING THROUGH THE AIR SETUP
We start our journey with a bang!
For our first project, we will create an RBD setup (Rigid Body Dynamics) in which we will make coffee beans fly through the air, producing subtle collisions between them to produce an elegant and eye-catching shot.
This week, you will learn how to set up a project, generate instances, randomize attributes, add speeds, control collisions, and create lights and materials. We will also teach you post-production tricks that save simulation time, and we will finish the project by rendering the final product.


WEEK 2 – BLUEBERRIES & CHOCOLATE CHIPS DROPPING ON A BED OF YOUGURT SETUP
The road becomes more exciting! Are you eager to know what our second project will be?
During the second week of the course, we will drop blueberries and chocolate chips on a bed of yogurt.
For this project, we will not perform simulations, but take advantage of the procedural workflow to create a deformation setup based on speed. This is fast, efficient, and produces a result of extremely high visual quality.
We will also create shaders for the different elements and will finish with a high-quality render.


WEEK 3 – MILK CHOCOLATE, COCONUT & CARAMEL POURING ON AN ICE CREAM BAR SETUP
Now, it’s time to simulate!
This week, we will be pouring milk chocolate, coconut cream and caramel on an ice cream bar. To achieve this, we will teach you how to use the Houdini’s Flip Solver.
We will create emitters, work on the different viscosities of each liquid, build shaders, and finish the week with another professional-quality render.


WEEK 4 – SPLASH USING A STREAM OF MILK & STRAWBERRY SETUP
And the simulation work continues!
In the penultimate week of the course, we will be developing one of the most colorful and striking shots possible in food simulations.
We will create a splash using a stream of milk and a strawberry. We will work with various attributes and collisions until we achieve the perfect shape. We will put great emphasis on Viscosity and Surface Tension to prevent the liquid from breaking and losing its shape.
As in the previous weeks, the work will include shading and rendering all the elements.


WEEK 5 – CROWN SPLASHES SETUP
Finally, we arrive at our last project!
In the last week of the course, we will create crown splashes, a highly sought-after FX in the industry. For this scene, we will launch about ten strawberries using the new Rigid Bodies workflow, and we will work in detail with the Surface Tension in Houdini until we achieve the perfect shape and motion.

To finish, we will create the materials and render our final product into a stunning scene.

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精彩评论 4

沙发
mmbk007 发表于 2021-9-2 21:10:13 | 只看该作者
看起来很不错的教程 谢谢分享
板凳
珊瑚朵朵 发表于 2021-9-3 15:59:49 | 只看该作者
感谢分享
地板
137136598 发表于 2021-10-12 10:05:30 | 只看该作者
...
5#
-Key 发表于 2021-10-23 16:05:47 | 只看该作者
好好学习
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