Creating a Secondary Game Vehicle in 3ds Max
16h 58m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 7.7 GB
Genre: eLearning | Language: English | Project Files Included
In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset.
By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles.
在3ds中创建游戏车辆二级最大
16 h58 m|视频:AVC(.mp4)1280 x 72015 fps|音频:AAC48 KHz2 通道|7.7GB
类型:电子学习|语言:英语|包括的项目文件
在本3dsMax教程中,我们将模型和纹理详细的车辆二级。我们先来看看如何构建高聚车辆从蓝图。完成我们的高聚模式后,我们会修改它以构建我们最后的游戏中资产。
通过此3dsMax培训结束时,你得透彻理解的工具和技术用于创建辅助游戏车辆。 |
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