Digital Tutors -用FumeFX和Krakatoa创建一个逼真的墨滴效果
在本教程中,我们将学习如何创建粒子特效,从开始到最终渲染。在本教程中,我们将讨论FumeFXPFLOW的基础知识到高级技术。我们还将讨论一些Krakatoa的渲染技术,包括Magma Flow编辑器,我们会看到如何用partitioning增加我们的粒子,最后我们来看看如何在NUKE合成。完成本教程后,我们将更好地了解流体,以及如何管理和渲染粒子。
In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we'll see how to increment our particle count using the partitioning, and finally we'll look how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles.
1. Introduction and project overview
2. Basic scene setup
3. Basic motion
4. FumeFX quick overview
5. Getting started with FumeFX
6. PFlow and FumeFX integration
7. Introduction to Krakatoa
8. Particles partitioning
9. Using the PRT Loader to load partitions
10. MagmaFlow and rendering the particles in Krakatoa
11. Compositing particles in NUKE
在本教程中我们将学习如何创建粒子效果从一开始到最后的渲染。在此教程中我们要谈论FumeFX和运输机从基础知识到更高级的技术。我们也会涉及一些技法在喀拉喀托,包括岩浆流编辑器中的,我们将看到如何使用分区,我们粒子计数递增和最后我们来看如何复合粒子在NUKE。完成本教程之后,我们会有更好地了解流体以及如何管理和呈现颗粒。
1.介绍和项目概述
2.基本场景设置
3.基本运动
4.FumeFX快速概览
5.入门FumeFX
6.运输机和FumeFX一体化
7.喀拉喀托简介
8.分区的颗粒
9.利用PRT加载程序加载分区
10.MagmaFlow和渲染粒子在喀拉喀托
11.复合粒子在NUKE |
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