Digital Tutors - Cloth Workflows in ZBrush
Digital Tutors - ZBrush 布料制作流程
In this tutorial we'll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail.
We'll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect. Then we'll talk about using existing images to paint detail onto our cloth meshes. Noise will be a big help to us as we discuss how to get even noisy detail across the entire surface.
At this point, we'll begin discussing what an important role UVs can play in creating patterned detail. We'll create UVs in ZBrush and see how they affect the application of cloth patterns. We'll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology and straight UVs. We'll learn to tile custom alphas across a surface and apply an alpha as a mask to create raised or lowered detail. Finally, we'll use FiberMesh to add some roughness to our cloth.
We won't be covering sculpting of folds or wrinkles, but concentrate on adding surface details like patterns or texture to add that last little bit of realism to your projects.
数字导师-布在ZBrush的工作流程
数字导师- ZBrush布料制作流程
在本教程中,我们将开始简单的工作,我们的方法,以更复杂的方法,创建不同种类的布样表面细节。
我们将开始谈论手工雕刻粗糙了地毯或毛巾般的效果。然后,我们将讨论使用现有的图像来详细介绍我们的布网格。噪音将是一个很大的帮助我们,我们将讨论如何得到更大的噪音在整个表面的细节。
在这一点上,我们就开始讨论什么重要作用UVs在创建图案细节发挥。我们将创建UVs在ZBrush和看到他们如何影响布模式的应用。我们也会看一个重建布的形状使用NURBS曲线得到清洁的拓扑结构和UV法直。我们要学会习惯在表面和瓷砖全部应用α作为掩模来创造提高或降低细节。最后,我们将使用FiberMesh添加一些粗糙度对我们的布
我们不会被覆盖的褶皱和皱纹雕刻,但专注于增加表面细节喜欢的图案或纹理添加到你的项目中,现实主义的最后一点。
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