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Cinema4d渲染介绍
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  • 发布时间:2016-2-26 00:25
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链接: https://pan.baidu.com/s/1c2hzM04 密码: qge4

Duration 8h 20mProject Files Included MP4
Title: Comprehensive Introduction to Maxwell Render for Cinema 4d
Info:
Cinema 4D Tutorial – Comprehensive Introduction to Maxwell Render from Mograph Plus
In this series of tutorials, lasting more than 8 hours and 20 minutes you will learn a comprehensive introduction in how to use Maxwell Render for Cinema 4D.
Maxwell Render is an unbiased 3D renderer for making photo reallistic images, the good thing about Maxwell Render is that it is really straight forward, it just works.
Lights, cameras, materials, they are all real world and correct, what amazes Mograph Plus the most about Maxwell is the fact that there are very few technical concepts and rendering photoreallistic images couldn’t be easier.
We start the course by laying down bunch of rules that are going to be extremely essential when working with maxwell.
Than I show you where to find different Maxwell tools and functions inside Cinema 4d , and walk you through the general workflow to get your job down with maxwell inside Cinema 4d .
The entire next two section of the course will be dedicated to discover Maxwell Material , first we learn what each and every parameter does in this powerful system then we learn how to use Maxwell Material to create real world materials like plastics , woods , metals , transparent objects , fabrics and much more …
I’ve worked with different render engines and I can tell you the way maxwell handles creating materials is exceptional and you can create the most complex materials using this system.
Then we start learning about emitters and environment lighting , we walk you through differnt types of emitters like Area emitter , spot emitter and IES emitter , after that we discover different types of environment lighting , including sky dome . physical sky and image based lighting .
And … multilight feature , this buddy has literally blew me away . using Multilight feature you can adjust every bit of your lighting during or after your render . so if you want to change the intensity or the color of your light after your render has finished you can simply do that using multilight .
Next we learn about cameras in maxwell , the camera in maxwell was built to resemble real world cameras in every aspect , we learn about exposure value , ISO , F-stop , shutter speed , depth d field , motion blur , lens and apreture , white balance and much more .
Then we learn differnt render options in Maxwell , we learn how to use FIRE to interactively preview our scene , how to export still frames and animations , we cover channels and multi-pass rendering in depth . we learn about extra sampling that allows you to focus your resources on specific parts of your render .
In the final section of this course we discover some of the MAXWELL objects and tags including instancing in maxwell , MXS refrence , maxwell sea, maxwell mesher , hair and grass tags , particle and volumetric tags .
Eventhough this course has cinema 4d users in mind but other users can also greatly benefit from it
Maxwell is great , solid , high-end and very straigh-forward and easy to use
So … Let’s start learning Maxwell .
持续时间8 h20mProject文件包括的MP4
标题︰全面介绍到Cinema4d的麦克斯韦渲染
信息︰
看电影4 D教程— —麦克斯韦呈现从Mograph+全面介绍
在本系列教程,持久超过8小时和20分钟你将学习如何使用四维影院麦克斯韦渲染一个全面介绍。
麦克斯韦的渲染是不带偏见的3D渲染器为照片制作竞赛图像,麦克斯韦呈现最好的一点是,它是真的笔直向前,它只是工作。
灯光、摄影机、材料、他们是都是真实的世界和正确的什么惊奇MographPlus对麦克斯韦最是有很少的技术概念和呈现的photoreallistic图像不能简单的事实。
我们开始的课程由放下堆将要成为十分必要,当工作与麦克斯韦的规则。
不是我告诉你在哪里找到不同麦克斯韦的工具和功能4 d影院内的和你走过的常规的工作流程与麦克斯韦四维影院内下来你的工作。
整个接下来的两部分课程将致力发现麦克斯韦材料,首先我们了解每个参数在此功能强大的系统做了什么然后我们学习如何使用麦克斯韦材料打造真实世界的材料,如塑料、树林、金属、透明对象、织物和很多更多...
我曾用不同的渲染引擎和麦克斯韦处理的创作素材的方式是例外,您可以创建使用此系统的最复杂的材料,我可以告诉你。
然后我们开始学习关于排放和环境照明,我们走你通过不同类型的地区发射器、现货发射器等IES发射器,发射器在那之后,我们发现不同类型的环境照明,包括天空穹顶。物理天空和基于图像的照明。
......Multilight的功能,此好友已从字面上让我始料未及。使用Multilight功能您可以调整您的照明期间或之后你的渲染每位。所以如果你想要改变的强度或你后你的渲染结束之后,你的光的颜色可以简单地做那使用multilight。
下一步我们了解在麦克斯韦,相机相机在麦克斯韦建成类似于真实世界摄像机在每一个环节,我们了解的曝光值,ISO,光圈,快门速度,深度d场、运动模糊、镜头和apreture、白平衡和更多。
然后我们了解不同的渲染选项在麦克斯韦、我们学会如何用火来以交互方式预览我们场景、如何导出静帧动画,我们支付渠道和多道在深度中呈现。我们了解允许您您的资源集中在你的渲染的特定部分的额外采样。
在本课程的最后一节,我们发现一些麦克斯韦对象和标记包括在麦克斯韦、MX参考、麦克斯韦海、麦克斯韦生成器、头发和草标签、粒子体积标签实例化。
即使这门课程有电影院4 d用户记住而其他用户可以也极大地受益于它
麦克斯韦是伟大、固体、高端和非常直说和易于使用
所以...让我们开始学习麦克斯韦。
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