一品教程
Modular Building Set – Unreal Engine 4 Marketplace
  • 百度链接:http://pan.baidu.com/s/1hrZatq0
  • 提取码:tfmb
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2016-4-21 14:30
  • 人       气:441
  • 回复数量:0
发新帖

Modular Building Set – Unreal Engine 4 Marketplace
New Technical Details of the asset pack list
Technical Details:
Set includes:
– Demo scene to show variations of Assets and Material usage (Brand new Demo scene to demonstrate the assets)
– First Floor Interior store fronts with LOD’s (Interiors are new)
– 137 Static Meshes (25 more included than before)
– 100 Materials (25 more included than before)
– Parallax Window lights with fake interiors for night time use (Completely new)
– 33 Decal Materials – From Rust, grunge, and even bird **** (Decal count included in Material Count)
– Store signs, Chinese Signs, Dirt and Rubble Piles
– Optimized Assets with an average of 140 Tris
– Assets range between (2 – 1840) Tris
– Average Texture sizes of 2048×2048 to give the highest resolution possible, with smaller textures and Decals at 256×256 or 512×512
– Materials generally contain a Normal Map, Diffuse Map, Roughness map, and Specular Map
Here is the updated descriptions as well!
– The building is ready for Interiors!! Currently it is setup to only support interiors on the first floor of the building as presented in the video and screenshots. I have not created any interior propping or polish assets for this pack. Everything was created using the tiling textures and assets that I have provided in the pack. I would still recommend purchasing an interior props pack to use this feature to its fullest.
– The Set is already ready for night time scenes as well!! With a “lit interior” window material that i created, you can easily drag and drop multiple different lit up window materials onto the modular assets to create your night scene. The windows are emissive as well as using a “parallax” effect to give the appearance of a real interior that moves with the camera to liven up your upper floor windows!
模块化建立一套— —虚幻引擎4市场
新技术细节的资产包列表
技术细节︰
套装包括︰
— —演示现场显示资产和材料的使用(全新演示场景来证明资产)的变化
— —使用LOD 的一楼室内店面(内饰是新的)
— —137静态网格(25比以前更包括)
— —100材料(25比以前更包括)
— —与假内饰为晚上的时间视差窗灯使用(全新)
— — 33 贴花材料 — — 从锈、 垃圾和甚至鸟 * * * (贴花计数包括在材料计数)
— —店面招牌,中文招牌、灰尘和碎石桩
— —优化资产平均为140三
— —资产范围之间(2— —1840)三
— —平均纹理尺寸的2048 × 2048给予最高的分辨率,可能与更小的纹理和贴花在256 × 256或512 × 512
— —材料通常包含法线映射、高光贴图的漫射贴图、粗糙度地图
这里是更新的说明以及!
— —建设是准备内饰!!目前它是安装程序仅支持内饰在大楼的第一层上的视频和截图所示。我没有创建任何内部支撑或波兰此包的资产。一切都是使用平铺纹理和资产包中所创建的。我还是会建议购买室内道具包要使用此功能到极致。
— —集已准备夜读的情景!!与"点燃室内"我创建的窗口材料,你可以轻松拖放和多个不同照亮窗口材料上模块化的资产,以创建您的夜景。Windows是室内的发射以及使用"视差"效果给真正移动用相机来搞活您高楼层的窗户的外观!
本站首发,永久链接:https://www.yipinsucai.com/thread-41219-1-1.html
收藏0 0 反对0
分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图