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Dixxl Tuxxs – Quick Start to Unreal Engine 4 Volume 3
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  • 发布时间:2016-4-21 16:02
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In this series of tutorials we'll discuss how to create interactivity using Blueprints. We'll start out by learning about the basics of creating blueprints. Then we'll jump right into learning how to set up inputs for player movement.
After that, we'll create a class blueprint that will serve as our character and script its movement using Blueprints. Then we'll wrap up the training by learning how to interact with objects and how to create simple logic for our games. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume.
These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start withVolume 1 and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience.

在本系列教程,我们将讨论如何创建交互性使用蓝图。我们先来学习关于创建蓝图的基础知识。然后我们会直接进入学习如何设置输入运动选手。
在那之后,我们将创建一个类的蓝图,它将作为我们的性格和脚本使用蓝图其运动。然后我们会通过学习如何与对象进行交互,以及如何创建简单的逻辑,我们的游戏结束训练。而跟随了这些经验教训和在一起建设项目,将为您提供有价值的知识,真正的力量来自于能够采取的技巧你学会了,并将它们应用到你自己的工作方式不同。这一点,你会提出了一种与赋值紧接每个卷。
这些任务将挑战你采取的技巧你学会了在特定卷并将它们应用到不同的资产。这些教程旨在采取序列中,所以我们真的鼓励你来启动集1并继续一路通过卷3,一路走来得到充分的学习经验的定期分配并利用。
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hhhhhgggin 发表于 2016-9-13 10:04:33 | 只看该作者
Learn to Code by Making Games – The Unreal Engine Developer (2016)
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