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FXPHD – VFX301 Tornado Destruction Project, Part 1
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FXPHD - VFX301 Tornado Destruction Project, Part 1
10 Classes | Video: h264, yuv420p, 1440x900, 23.98 fps | Audio: aac, 48000 Hz, 2 ch | 11.3 GB
Genre: eLeanring | Language: English
This new advanced series of courses, which runs over two terms, aims to complete a complex visual effects scene, starting from the effects plate all the way to the tweaks of the final comp. Based upon a suggestion from an fxphd member, the course will start with the clean plate, add a remote mountain town, and then build a CG Tornado to destroy it. Numerous applications will be used throughout the course, including 3D Equalizer, Maya, Houdini, Arnold Renderer, and NUKE.
The lineup of artists teaching this course is outstanding. Serving as vfx supervisor for the course is artist Ludovic Iochem, who leads our digital matte painting curriculum. Joining him are slate of talented artists. Benoit Terminet Schuppon (imdb) will be showing techniques for getting an accurate camera solve. Concentrating on modeling and texturing will be Alban Orlhiac (imdb) . Charles Chorein (imdb) will be handling look development and Lukas Niemczyk (imdb) will be creating the FX of the Tornado in Houdini.
course syllabus
Class 1: Matchmove/Layout (camera solve, extraction of scale from Google, layout, creation of Maya scene)
Class 2: - Based on a concept we will model all the elements for a village that’s in the path of a tornado. Models need to be basic and low-res but still compatible for FX destruction in Houdini. Starting from the layout scene from Class01 we will then place all the elements on the terrain, looking through the camera provided by layout.
Class 3: Modeling of the elements to be destroyed, Part 2
Class 4: This is the first texturing session for the VFX301 tornado. We will overview techniques and tools in Mari and focus on the village. The key thing in this class is time. The village being a background element of lower importance by comparison with the pole barn, we don’t want to spend to much time and fiddle with details for too long.
Class 5: Texturing of the elements to be destroyed, Part 2
Class 6: In this class we will see how to setup a lookDev scene, convert textures in tx file, create shading network and render a turn table.
Class 7: In this 7th class I am preparing a particle rig that will help us to setup and control a pyro tornado in class08. We learn how to use PopVops in PopDops, and how to setup point clouds with point cloud filter.
Class 8: Tornado FX in Houdini, Part 1
Class 9: Tornado FX in Houdini, Part 2
Class 10: Tornado FX in Houdini, Part 3
Website:
https://www.fxphd.com/fxphd/courseDetails.php?idCourse=491
第1部分数码-VFX301龙卷风销毁项目
10类|视频:h264、yuv420p,1440 x 900,23.98fps|音频:aac,48000赫兹,2ch|11.3GB
体裁:eLeanring|语言:英语
此新先进的系列的课程,运行超过两个任期,旨在完成复杂的视觉效果的场景,从影响板块一路最后工时基于从数码成员的建议的调整,该课程将开始与干净的盘子,添加一个偏远的山区小镇,开始,然后生成CG龙卷风摧毁它。许多应用程序将使用在整个过程,包括3D均衡器、玛雅人、胡迪尼,阿诺德的渲染器和核弹。
教这门课的艺术家的阵容是优秀的。作为视觉特效总监课程艺术家LudovicIochem,谁来领导我们数字哑光绘画课程。加入他是石板的有才华的艺术家。BenoitTerminetSchuppon(imdb)将显示用于获取精确的摄像机的技术解决。专注于建模和贴图将AlbanOrlhiac(imdb)。查尔斯Chorein(imdb)将处理看起来是发展和LukasNiemczyk(imdb)将创建龙卷风的FX,在胡迪尼。
课程大纲
1班:Matchmove/布局(相机解决,规模从谷歌、布局、创造的玛雅现场提取)
2班:— —基于一个概念我们将模型在龙卷风的路径是一个村庄的所有元素。模型需要基本和低分辨率但仍然兼容FX销毁在胡迪尼。从布局场景从Class01,我们然后将所有元素在地形上,通过相机提供的布局。
3类:建模的元素要被毁,部分2
4班:这是VFX301龙卷风加弹第一届。我们将概述技术和马里和重点放在村中的工具。此类的关键是时间。村里正在与极点谷仓的重要性低背景元素,我们不想花多的时间和摆弄太长时间的详细信息。
第五类:纹理的元素将被销毁,第2部分
6班:在此类中我们将看到如何安装lookDev场景转换tx文件中的纹理、创建材质网络、呈现转表。
7班:在这7类我正在准备将帮助我们设置和控制在class08火龙卷风的粒子rig。我们学习如何使用PopVops在PopDops,以及如何与点云滤镜设置点云。
8班:龙卷风FX胡迪尼,在第1部分
9班:龙卷风FX胡迪尼,在第2部分
10班:龙卷风FX胡迪尼,在第3部分
网站:https://www.fxphd.com/fxphd/courseDetails.php?idCourse=491
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