Lynda - Game Asset Creation Stylized Wooden Crate
Size: 455MB | Duration: 2h 17m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.
Topics include:
* Modeling the wood frame
* Adding structural reinforcements
* Creating nails with primitives
* Unwrapping the wood and nails
* Combining UV elements
* Exporting the FBX file
* Creating the shader in Substance Designer
* Simulating weathering and edge wear
* Importing the mesh in Unreal Engine
* Applying the substance
琳达-创造游戏资产:程式化的木箱
大小:455 MB|持续时间:2 h17 m|视频:AVC(.mp4)1280 x 72015 fps|音频:AAC48 KHz2 通道
类型:电子学习|级别:中级|语言:英语
游戏开发往往涉及建立一系列的资产规模较小,可以在整个设计中重复使用。这个项目演示了如何创建小木箱:一种资产,可以用来填充一个3D环境,隐藏标记和珍宝,或会引发爆炸。JoelBradley介绍了各种工具和工作流在3dsMax和建模和纹理像这条板箱,低多边形资产物质设计师使用的实时游戏引擎虚幻引擎4。
主题包括:
*建模木结构
*添加结构加固
*用基元创建指甲
*展开的木头和铁钉
*结合紫外线元素
*导出FBX文件
*在物质设计器中创建着色器
*模拟风化和边缘磨损
*导入网格在虚幻引擎
*应用物质 |
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