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独立游戏可视化开发训练视频教程第四季 Indie Game Development Pipeline Volume 4
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  • 发布时间:2016-4-11 15:00
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教程中文名称:独立游戏可视化开发训练视频教程第四季
教程英文名称:Digital-Tutors Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing
教程出品机构:Digital-Tutors
教程时长:3小时48分
教程格式:MP4 附工程源文件
教程使用软件:Maya LT 2015, Photoshop CS5, Mudbox 2014
教程作者:Joshua Kinney
教程语言:英语

Digital-Tutors Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing
In this series of tutorials, we’ll go through the process of modeling and texturing the hero character for our indie game project. If you started the Indie Game Development Pipeline with Volume 1, you’ve had a chance to work on your game concept art and begin creating the actual game functionality.
In this volume, we’ll build the 3D geometry for our hero character, a ghostly knight, using Maya LT. We’ll begin by looking at the concept art and then jump into modeling the character’s helmet. We’ll look at a variety of polygon modeling tools as well as how we can integrate NURBS into our game modeling workflow.
Once our geometry is built, we’ll spend some time creating a UV layout in preparation for texturing. Then we’ll use Photoshop and Mudbox to create a texture for the Ghost Knight.
Once you’ve completed this volume, you can move on to Volume 5 where we’ll go through the process of building up the rock monster boss for our game using Maya LT and ZBrush. Then you can continue on with subsequent volumes on rigging, animation, and final game assembly.
These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.
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