教程中文名称:Unreal Engine虚幻游戏引擎制作流程训练视频教程
教程英文名称:Digital-Tutors Game Asset Production Pipeline in Unreal Engine
教程出品机构:Digital-Tutors
教程时长:2小时9分
教程格式:MP4 附工程源文件
教程使用软件:Unreal Engine 4.0
教程作者:Joshua Kinney
教程语言:英语
Digital-Tutors Game Asset Production Pipeline in Unreal Engine
In this series of tutorials we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We’ll start out by discussing some general set up tips you should take note of before creating content for Unreal Engine 4.
Then we’ll jump into creating a game mesh based on a high poly mesh that we provide. Here we’ll discuss how to quickly create a low resolution mesh and how to retopologize it with enough detail to capture our high resolution detail in a normal map. Then we’ll learn how to UV our mesh and how to bake out the crucial maps for creating a high quality game asset.
After that, we’ll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we’ll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LOD’s until we finally import the asset into Unreal Engine 4. |
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