教程中文名称:Maya面部骨骼套索训练视频教程
教程英文名称:Lynda Facial Rigging in Maya
教程出品机构:Lynda
教程时长:2小时38分
教程格式:MP4 附工程源文件
教程使用软件:Maya
教程作者:Jason Baskin
教程语言:英语
Lynda Facial Rigging in Maya
Robust facial rigs are vital to character expression and a natural and necessary addition to any stable body rig. There are two primary approaches to facial rigging: shapes and joint-based setups. Blend shapes are typically not supported by gaming engines, so it’s important to learn both approaches. This course shows how to use each method to build facial controls that are versatile and easy to use. Jason Baskin shows how to use blend shapes to control expressions, and create a library of morph targets with the Cluster and Lattice tools and the Wrap and Wire deformers. Then learn how to connect eyes, eyelids, and other features to GUI controls that animators can use to manipulate the character’s expressions however they like. Last, Jason explores a joint-based approach that allows you to sculpt the underlying facial structure before attaching it to the final mesh. |
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