Digital Tutors - Animating an Acrobatic Fight Scene in Maya
Digital Tutors - Maya杂技战斗场面动画
Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We'll use the main actions of the fighters for the animation and technical names.
We'll begin developing the animation by blocking the first character's poses and defining his timing and contact points. Then, we'll work on the breakdowns and continue to refine the shot into smooth curves. Next, we'll define their overlapping actions and body mechanics by working on the secondary motions. To add more interest in the final pass, we'll add extra motion to our fighters using Maya nCloth and Maya Hair.
At the end of the course, you'll be able to create a successful and complex fighting scene animation full of acrobatic performances.数字导师-动画特技打斗场面在玛雅
数字导师-玛雅杂技战斗场面动画
纵观这些教训,我们将创建一个战斗场景在玛雅两种风格之间:它与空手道。我们将使用动画和技术名称的战斗机的主要行动。
我们将开始开发的动画,通过阻断第一个字符的构成和定义他的时间和接触点。然后,我们将继续工作的故障,并继续完善的拍摄到平滑曲线。接下来,我们将定义他们的重叠动作和身体力学的二次运动的工作。添加在最后的传球更感兴趣,我们会添加额外的运动,我们的战士使用Maya nCloth和玛雅的头发。
在课程结束时,你就可以创造一个成功的、复杂的战斗场景动画充满杂技表演。
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