一品教程
Max Cookie - Disassembling a creature with PFlow
  • 百度链接:请在正文中查找
  • 提取码:请在正文中查找
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2015-9-29 14:10
  • 人       气:209
  • 回复数量:0
发新帖
https://pan.baidu.com/s/1jI05WEE 提取密码:awtb
Max Cookie - Disassembling a creature with PFlowMax Cookie - 用PFLOW分解一个角色
在这段3ds max教程中,我们将探讨使用粒子流分解一个生物角色的过程,渲染将使用Mental Ray来做。In this video for 3ds max we’ll talk about mesh disassembling done using Particle Flow, but this time we’ll focus on Particle Skinner modifier and Data Operator to do it.In Disassembling a creature with PFlow tutorial we’ll disassemble the Abix character done by Pepeland using Particle Flow. To break it in pieces we’ll use Particle Skinner modifier controller by particles coming out from the character.Basic idea is to have particles all over Abix and then have them flying away in a procedural way. To select the particles flying away, we’ll use a Data Operator that will check the emitter material color near every single particles and using its value it will change the particle speed. Emitter material will be controlled by an animated gradient ramp with noise applied on so we’ll be able to select particles in a procedural way. The selected particles will be sent to a new event to control animation and flying away behaviour. Rendering will be done using Mental Ray.
本站首发,永久链接:https://www.yipinsucai.com/thread-122598-1-1.html
收藏0 0 反对0
分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图