一品教程
CG Cookie - 3ds Max: Working with Ocean and Fluids
  • 百度链接:请在正文中查找
  • 提取码:请在正文中查找
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2015-9-1 16:39
  • 人       气:210
  • 回复数量:0
发新帖
https://pan.baidu.com/s/1hrCYEqw 提取密码:ejhb
CG Cookie - 3ds Max: Working with Ocean and Fluids - Full 14 Parts来自CG Cookie 的 3dsmax,realflow,realwave制作海洋和流体教程14个章节完整版。

In this Citizen video for 3ds max, we’ll continue working at the Fluids and Ocean series. 1st of all we’ll have to finish the FR version of our basic 3ds max scene, so we’ll prepare the sphere shader using the FR Advanced material trying to replicate same Mental Ray setup. Then we’ll move forward to introduce the fluid dynamic chapter. We’ll take a look at basic workflow and UI in RealFlow. We’ll see how it works preparing a simple simulation with a basic particle emitter, then adding gravity daemon, working with initial state and fluid resolution issue and checking how to prepare the fluid mesh and how to optimize it.
Then we’ll go a little bit more in depth in the RF topic, working with a simple animated scene prepared in 3ds max and exported in RF using the SD file format. We’ll see how to merge it, manage the Fill Object emitter to fill a mesh with water, find the right quality setup and make it interacting with a 3ds max moving object. Finally we’ll take a simple look at RealWave water plan just to see how to add it to a scene, and which kind of wave generators we can use with it.
本站首发,永久链接:https://www.yipinsucai.com/thread-113095-1-1.html
收藏0 0 反对0
分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图