Learn Advanced C# Scripting in Unity 5
MP4 | AVC 858kbps | English | 1280x720 | 29.97fps | 5h 30mins | AAC stereo 126kbps | 2.19 GB
Genre: Video Training
Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3dmotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting techniques and their underlying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more.
In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive - and marketable.
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry
Understand the mathematics behind 3D games to create motion, animation and believable behaviours
See real-world case studies in applying C# to solve game development problems
Develop time-saving techniques for building complex gameplay mechanics
MP4|AVC858 kbps|英语|1280 x 720|29.97 帧 / 秒|5 小时30 分钟|AAC立体声126 kbps|2.19GB
艾伦 ·刺是游戏开发人员、作者和15年行业经验的教育家。他使PC桌面移动和虚拟现实的游戏。他创立'蜡抒情游戏'和开始有奖游戏' 男爵Wittard:复仇者的搬家'、设计师、程序员、艺术家工作。他已经在游戏开发的十六个技术著作，并且提出十个视频培训课程，涵盖游戏编程、统一开发和3D建模。他曾在游戏开发教育作为客座讲师国家电影和电视学校，作为阿平厄姆学校，带领老师，目前正在大学高级讲师'蒂赛德'在哪里，他能够帮助学生发展他们理想的角色，在游戏行业所需的技能