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Maya各种模拟动力学特效教程
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  • 发布时间:2016-5-14 15:21
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10 Classes Project Files Included MP4
Title: FXPHD – MYA224 Maya Foundations: Simulation and Effects
Info:
This Maya course is part of our Maya Foundations series and covers Simulation and Effects. We look in-depth at these fundamental building blocks using a selection of software focused around Maya. We’ll look at both the technical and artistic aspects as we progress through the course with each component being real-world project focused. The course will be broken down into a number of key areas, nParticles, Rigid and Softbody Dynamics, nCloth, Bullet Physics, nHair and Fur, XGen, Fluids and Bifr?st. We’ll draw on real-world examples, examine white papers and dig deep into the software of today’s VFX artists.
The course is aimed at anyone interested in Simulation and Effects work. We will use Maya 2016 as the backbone of everything we do, covering the tools to a more detailed level than ever before as well as including the techniques used in both large and small VFX facilities around the world. Alongside Maya we’ll be using RenderMan, Mental Ray and Hardware 2.0 as our renderers, and Nuke for basic compositing. This will be an excellent course for anyone who knows Maya already but wants to expand their knowledge, or for someone just getting into the business.
The course is taught by Matt Leonard who has been in the 3D and Visual Effects industry since 1990. He has been using Maya since its release in 1998 and before that 3D Studio (DOS), 3DSMax and Softimage. He is a member of the Visual Effects Society and has worked as a beta tester for not only Maya but also Katana, Arnold, RenderMan, Mari, Nuke, and Fusion. He currently works for MPC (Vancouver) as Lead Lighting Instructor and before that ran his own training company Sphere VFX for 9 years.
10类项目文件包括MP4
标题︰数码— —MYA224玛雅基础︰模拟和影响
信息︰
这个玛雅课程是我们玛雅基础系列的一部分,涵盖模拟和影响。我们深入研究使用选定的软件玛雅围绕这些基本构建块。我们会看看技术和艺术方面,我们通过课程进展情况,每个组件都被现实世界项目集中。本课程将分解成若干关键领域,nParticles、刚性和软体动力学、nCloth,子弹物理、nHair和毛皮、XGen、流体和Bifr?st。我们会在现实世界的例子上绘制、审查白皮书和深入的软件今天的视觉特效艺术家。
该课程的目的在仿真中有兴趣的人和影响工作。我们将使用玛雅2016年作为骨干的覆盖到比以往更详细的级别的工具,以及在世界各地的大、小特效设施包括使用的技术,我们所做的一切。玛雅人一起我们将使用RenderMan,MentalRay和硬件2.0作为我们的渲染器和核弹为基本的合成。这将是为任何人已经知道玛雅人,但想要扩大自己的知识面,或有人刚刚进入业务优秀课程。
该课程的教学是马特 ·伦纳德自1990 年以来一直在3D和视觉特效工业。在1998 年和之前那3D工作室(DOS),3DSMax和Softimage发布以来来,他一直在使用玛雅人。他是视觉影响社会的一份子,曾作为测试版的测试不仅玛雅人但也武士刀、阿诺德、RenderMan、马里、核弹,和融合。他目前在MPC(温哥华)作为领导照明教练和之前,跑自己的培训公司球体特效9年。
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