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CGCookie - Fundamentals of Particle Systems
.MP4, AVC, 1000 kbps, 1920x1080 | English, AAC, 64 kbps, 2 Ch | 1 hour | 613 MB
Instructor: Jonathan GonzalezLearn how to use the Shuriken particle system in Unity to create various effects like fire, smoke, sparks and much more.
In this course you’ll learn the fundamentals of using the Shuriken particle system in Unity 5. The particle system in Unity can be quite robust and has a ton of settings and functions to create anything from smoke and fire to magic spell effects. The particle system component can seem a bit daunting at first which a total of 16 modules (17 if you include the main settings) available and each with their own sub-menus and settings. This course will cover all modules to include sub-settings to make creating effects a far simpler task. Things covered in this course include:
Controlling the emission and shape of particlesUsing curves for fine tuning of various module settingsUtilizing wind zones to mimic virtual wind blowing particles aroundApplying collisions to game objects which can then be used with scripted functionsUsing sub-emitters for things like impact particles or tiered particle effectsApplying sprite sheets in place of traditional materials for realistic effects
This course will be fairly in depth covering all modules, how you would use them and tips and tricks for things like fading colors. At the end I’ll also show you a fun and easy way to create a firefly effect using a texture from Photoshop and a few modules to show you the power and easy of the Shuriken particle system.
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