Lynda - Texturing for Games in Maya, Mudbox, and Photoshop + Exercise FilesMP4 | 960x540 | x264 | English AAC 1.0 @ 128 Kbps | 04:22:54 | 1,53 GbGenre: eLearningRealistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.
Topics include:Introducing texture tilingStacking polygons in an unwrapEstablishing base colorsEstablishing realism with age and wearCleaning up seams and joints in texturesCreating dents and scratchesWorking with normal mapsSculpting detailBaking occlusion for rust and dirtWorking with value and color for incandescenceFaking reflectionPainting skyboxes