一品教程
3DMotive-3D环境创建过程
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  • 发布时间:2016-9-28 08:13
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链接: http://pan.baidu.com/s/1skLtjHj 密码: j259

Duration 1h 48m Project Files Included MP4
Title: 3DMotive – Layered Asset Creation in 3ds Max
Info:
During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach to design and form. We will begin by using existing reference materials and overlaying recognizable shapes, forms and silhouettes inside of Adobe Photoshop to provide us with a clearer base to model from. We will then move into 3D Studio Max, where we will creating basic geometry based on the reference material created in the previous stages. We will refine and organize the layering system within 3D Studio Max much in the same way as our Photoshop stages to keep our files user friendly before moving onto scene and asset composition. In the final chapter, we will be discussing the considerations for the use of variety within scene and asset building. At the end of this course, you will be able to recognize good form and silhouette within everyday reference images and be able to take them through the modeling process efficiently and more confidently.
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持续时间1 h48 米项目文件包括的MP4
标题︰3DMotive— —在3dsmax中分层的资产创造最大
信息︰
在此过程中,我们会探讨从使用分层的方法设计与窗体创建一个概念性的3D环境资产的过程。我们将开始通过使用现有的参考材料和堆焊辨认形状,形式和在AdobePhotoshop为我们提供一个更清晰的基地从模型的剪影。然后,我们会将移动到3DMax,在那里我们会创建基本几何的基础在前几个阶段中创建的参考材料。我们将完善并组织分层体系内3DMax多我们Photoshop阶段一样保持我们文件用户友好关系之前,到现场和资产组成。在最后一章,我们将讨论使用品种内场景与资产建设的考虑。在本课程结束时,您将能够认识好的窗体和轮廓内每天引用图像,能够把整个建模过程,有效地和更有信心。
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