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琳达-MODO基本培训
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  • 发布时间:2016-2-21 15:12
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链接: http://pan.baidu.com/s/1qYF6WUg 密码: 823f

Lynda - MODO Essential Training
Size: 1.23 GB | Duration: 5h 25m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English
With MODO, artists have a powerful 3D platform for modeling, rendering, texturing, and animating. This essential training will bring you up to speed with the basics of using MODO and provide a solid foundation for further study. First, you will be introduced to the user interface, and then you'll jump in to a simple primer project. Next, learn how to model in 3D and see what you've created by setting up lights and rendering images of your scene. You can then add materials to the 3D models for realistic surface texture and color. Last, you'll make things move by using animation features and by simulating physical properties for your virtual objects. Instructor Henry Santos, an experienced 3D character animator, also shows how to use more advanced features like MeshFusion and subdivision surface modeling, so you master all the tools you need to create your first project with MODO.
Topics include:
* Building simple 3D models
* Working with primitive and preset objects
* Using deformation and duplication tools
* Subdivision (SubD) surface modeling
* Understanding replicators
* Creating a fusion model with MeshFusion
* Adding lights
* Shading with materials and UV mapping
* Painting and sculpting
* Animating your scene
* Rendering and exporting renders
琳达-MODO基本培训
大小︰1.23GB|持续时间︰5 h25 m|视频︰AVC(.mp4)1280 x 72015 及 30 fps|音频︰AAC48 KHz2 通道
类型︰电子学习|级别︰适合所有|语言︰英语
MODO,艺术家具备强大的3D平台,为建模、渲染、纹理和动画。这个基本的培训将使你加速使用MODO的基本知识,为进一步研究提供了坚实的基础。首先,你将被介绍到用户界面,然后再你会跳到简单的底漆项目。接下来,学习如何在3D模型,看看你已经创建的设置灯光和渲染你的场景图像。然后可以将材料添加到现实的表面纹理和颜色的3D模型。最后,你会使物体移动通过使用动画功能并通过模拟你的虚拟对象的物理属性。教练亨利 ·桑托斯,一个经验丰富的3D角色动画师,还演示了如何使用更先进的功能,如MeshFusion和细分表面建模,所以你掌握所有的工具,你需要使用MODO创建您的第一个项目。
主题包括︰
*建立简单的3D模型
*使用原始和预设对象
*使用变形和重复的工具
*细分(SubD)曲面造型
*理解烧录器
*使用MeshFusion创建一种融合模型
*添加灯光
*带材料和UV映射的底纹
*绘画和雕刻
*对你的场景进行动画处理
*渲染和出口呈现
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