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Gumroad – Advanced Tiling Techniques for Environmental Design By Alex Senechal
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  • 发布时间:2017-3-5 20:50
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链接: https://pan.baidu.com/s/1sldI83b 密码: 1i2g

Duration 10+ Project Files Included MP4
Title: Gumroad – Advanced Tiling Techniques for Environmental Design By Alex Senechal
Info:
This tutorial covers the basics of tiling textures as well as my 2 UV system for blending unique details and tiles. This gives you a lot of flexibility in your modeling process as well as speed due to not having to bake down a high poly.
There is over 10 hours of video content of me creating this from the blockout stage to the final stage in real time with commentary. You get all the files you need to follow along as well. I use 3ds Max 2017 in this tutorial and it is recommended that you use it to follow along, but you may set up your materials to match mine in your 3d program of choice and follow along as well.
What you get:
10+ hours of video content in real time with commentary showing my workflows and modeling techniques in detail as well as my thoughts during scene creation.
Blockout models and scene files from 3ds max 2017-2014 also FBX and OBJ
My final result in FBX and 3ds max files.
2 Unreal 4 scenes (both the blockout and my final result)
List of my hotkeys
All the assets and project files needed to create this scifi diorama
Workflow tips and advice
High poly trim sheet OBJ and FBX for both the rubber and metal trims
My entire Unreal setup in the scene files as well as material breakdowns so you can deconstruct them.
Examples Images as well as a text quick documentation on tips for usage.
Scroll through the images on this Gumroad for more examples.
Notes
I am using 3ds Max 2017
The tutorial starts off slow and covers a lot of basics and speeds up as I go along, if you want to follow along i recommend having an intermediate understanding of 3ds Max and a basic understanding of Unreal 4.
持续时间10 +项目文件包括的MP4
标题︰Gumroad-高级平铺技术为环境设计由亚历克斯-  西尼查
信息︰
本教程介绍拼贴纹理,以及融合了独特的细节和瓷砖我2UV系统基础的知识。这给了你很大的灵活性,在您的建模过程,以及由于没有烤下来聚高速度。
还有超过10小时的视频内容的我创建这从阻断阶段到实时与评注的最后阶段。你得到你需要以及跟随的所有文件。在本教程中使用3dsMax2017,建议你用它来跟随,但您可以设置您的材料与矿山匹配选择的3d程序中,以及跟着我。
你得到了什么︰
10 +个小时的视频内容实时地显示我的工作流和建模技术在细节以及我的思想在现场创作的评论。
阻断模型和场景文件从3ds最大2017年-2014 年也FBX和OBJ
我在FBX和3dsmax文件的最终结果。
2虚幻4场景(遮住和我最后的结果)
我热键列表
创建此科幻场景时所需的所有资产和项目文件
工作流的提示和建议
高聚装饰板材OBJ和FBX的橡胶和金属装饰
我整个的虚幻安装中的场景文件,以及材料的故障,所以你可以解构他们。
示例图像以及文本快速文件上使用的提示。
滚动图像上这个Gumroad的更多示例。
备注
我用3dsMax2017
教程开始较慢和涵盖了很多的基础知识和加快速度,我走了,如果你想要跟随我推荐有中间的理解的3dsMax和虚幻4一个基本的了解。
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