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学习在Unity 2018中创建Snake视频教程(学习中级C#) 1.11GB
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  • 发布时间:2018-6-13 02:38
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链接: https://pan.baidu.com/s/1Cd6kxSp2oyKyCgFZABVf4g 密码: 67m5
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链接: https://pan.baidu.com/s/1FOblgp7Sh3odqfQMH7gMtw 密码: vb2e

MP4 | 视频:h264,1280x720 | 音频:AAC,48 KHz,2 Ch | 时长:2h 4m | 1.11 GB
类型:电子学习| 语言:英语+ .VTT | +资源文件| 最后更新5/2018 | $ 139.99
通过逐步创建Snake来学习中级Unity和C#(单例,事件,继承,协程和更多)!
我会学什么?
使用协程创建高效的等待,而无需停止整个过程
使用继承来扩展,修改和重复使用行为
创建单例通用类,以便将所需的类作为单例轻松地
通过事件控制UI
您控制GameState(游戏的状态机)的事件
重新创建诺基亚3310的一个简单经典
学习方法,可以更好地遵循SOLID原则构建您的游戏
要求
基本C#知识
基本Unity知识
内容提要
本课程面向想要了解Unity中不同习惯的人。
虽然重新创建经典将着眼于实现所需功能的不同方式,您将学习如何使用:
协程
活动
枚举
继承
Singletons
和更多!
这意味着您将学习中级Unity(2018)功能以及中级C#,同时乐于重新创建诺基亚3310的标志性经典!
您还将学习如何使用事件和静态属性使您的UI和玩家输入与游戏逻辑无关。
本课程将逐步教您如何完成使用Unity重新创建基本Snake游戏所需的一切。
没有被预先编写,我会写你的每一行!
谁是目标受众?
初学者Unity开发者如果想了解一些常见的实践而创建游戏的
人希望了解协程,事件,UI,状态机,枚举,继承,管理者,玩家输入以及更多
渴望尝试创建一个简单的游戏
MP4 | Video: h264, 1280×720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 4m | 1.11 GB
Genre: eLearning | Language: English + .VTT | + Resource Files | Last updated 5/2018 | $139.99
Learn Intermediate Unity and C# (Singletons, Events, Inheritance, Coroutine and more) by creating Snake step by step!
What Will I Learn?
Use Coroutines to create efficient waiting code without halting the entire process
Use Inheritance to extend, modify and reuse behavior
Create Singleton generic class to easily make desired classes as singletons
Control UI via Events
You Events to control GameState (the game’s State Machine)
Re-create a simple classic from the Nokia 3310
Learn methods to structure your game in a way that better follows SOLID principles
Requirements
Basic C# Knowledge
Basic Unity Knowledge
Description
This course is for anyone who wants to learn about different code practices in Unity.
While re-creating a classic will look at different ways to implement the features needed and you will learn how to use:
Coroutines
Events
Enums
Inheritance
Singletons
and more!
This means you will learn intermediate Unity (2018) features along with intermediate C# while having fun re-creating an iconic classic from the Nokia 3310!
You will also learn how to make your UI and Player input independent from game logic by using events and static properties.
This course will teach you step by step how to do everything needed to re-create a basic Snake game using Unity.
No code is prewritten, I will write every single line of code with you!
Who is the target audience?
Beginner Unity developers who want to create a game while learning about some common code practices
People who want to learn about Coroutines, Events, UI, State Machines, Enums, Inheritance, Managers, Player Input and more
Aspiring Unity developers who want to try to create a simple game
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