链接: https://pan.baidu.com/s/1NoSgnHtX4XQ2YqfP6fiTbA 密码: by4j
链接: https://pan.baidu.com/s/1XgeAqlXvfu6h4SE0zdEzHg 密码: ctmc
https://renrensucai.ctfile.com/fs/474554-294614614 本教程是关于Unity游戏战斗系统制作视频教程,时长:1小时44分,大小:370 MB,MP4高清视频格式,教程使用软件:unity,作者:Marc Gilbert Alexander Gilbert,共4个章节,语言:英语。
SWORDS AND SHOVELS: COMBAT SYSTEM
From swords to axes, fireballs to massive AOE attacks, players have come to expect a wide array of weapons and effects from their games. In this course, Swords and Shovels: Combat System, you will learn the skills you need to create and implement a scalable and extensible combat framework for use in your Unity games. First, you will explore the elements and history of combat in role-playing games. Next, you will discover how to lay the groundwork by creating a set of core classes and interfaces to act as building blocks for your system. Finally, you will learn to build upon this framework to create distinct weapons and effects. When you are finished with this course, you will have the skills and knowledge required to create fun and engaging combat in your Unity games. Software required: Unity.