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Blender游戏场景制作视频教程第三季 3DMOTIVE MODULAR SETS IN BLENDER VOLUME 3
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  • 发布时间:2018-3-23 11:09
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教程中文名称:Blender游戏场景制作视频教程第三季
教程英文名称:3DMOTIVE MODULAR SETS IN BLENDER VOLUME 3
教程出品机构:3DMOTIVE
教程时长:1小时20分
教程格式:MP4
教程使用软件:Blender,modo
教程作者:Alan Thorn
教程语言:英语

3DMOTIVE MODULAR SETS IN BLENDER VOLUME 3
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.
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