一品教程
ZBrush逼真游戏人物角色实例制作视频教程 CHARACTER CREATION FOR GAMES WITH ADA
  • 百度链接:请在正文中查找
  • 提取码:请在正文中查找
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2018-5-14 18:47
  • 人       气:4055
  • 回复数量:7
发新帖

下载连接:https://pan.baidu.com/s/1dFMBFt3
提取密码:b5rq
本资料无需解压密码,万一需要的话解压密码为:www.htzyw.com
教程中文名称:ZBrush逼真游戏人物角色实例制作视频教程
教程英文名称:Game Art Institute – Character Creation For Games with Adam Skutt Week 1 – 3
教程出品机构:Game Art Institute
教程时长:7小时30分
教程格式:MP4 附工程源文件
教程使用软件:ZBrush 4R7,Maya等
教程语言:英语

GAME ART INSTITUTE CHARACTER CREATION FOR GAMES WITH ADAM SKUTT WEEK 1 – 3
Create Amazing Realistic Game Characters
Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.
If you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need Adam Skutt’s course.
Adam works at Epic Games where he gets paid to sculpt and paint realistic characters all day long and he is here to show you the skills, tools and workflows that you need to know to excel in this industry.
This live eight week course with Epic Lead Character Artist Adam Skutt will go into the depths of character creation for games and cinematic.
Adam is currently working as a senior character artist at Epic. Previous to that he Naughty Dog where he was a Lead Character Artist on Uncharted 4.
In this course you’ll learn:
How To Establish Proper Topology For Your Characters
Basic Character Anatomy & Proportions
Facial Anatomy That Matters
Importing & Exporting For Games
Proper Map Setup
and much more…
Curriculum
Assignment #1
Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid)
Create a hero worthy character from the chest up. This character should be in the realm of characterized
realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and
purpose.
For the first project I will go over gathering reference material, establishing a concept/plan of action and
high poly modeling techniques in Zbrush Maya.
Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details
Week 2 critique and more demo for high poly clothing and costume elements creation.
Week 3 final critique of high poly model
本站首发,永久链接:https://www.yipinsucai.com/thread-88606-1-1.html
收藏0 0 反对0
分享
            

精彩评论 7

沙发
捭阖jacky 发表于 2018-9-26 08:18:26 | 只看该作者
~~~~~~~~~~~~
板凳
邪锋 发表于 2018-10-27 18:59:47 | 只看该作者
ZB游戏
地板
wishyuan 发表于 2018-11-11 20:26:45 | 只看该作者
教程很棒 支持。。。
5#
clalader 发表于 2018-11-18 13:04:49 | 只看该作者
谢谢分享
6#
子小鼠 发表于 2018-12-18 21:00:55 | 只看该作者
66666666
7#
mmbk007 发表于 2020-2-6 17:59:43 | 只看该作者
好资源 多多益善
8#
markdorian 发表于 2021-12-16 20:50:33 | 只看该作者
感谢楼主,非常好的学习资料
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图