一品教程
Title CGCookie – Fundmentals of Texturing
  • 百度链接:请在正文中查找
  • 提取码:请在正文中查找
  • 阿里云(不限速):
  • 天翼链接(不限速):
  • 天翼提取:
  • 115链接:
  • 备用地址:
  • 解压密码:
  • 资源类型:
  • 文件大小: MB
  • 发布时间:2018-3-16 17:50
  • 人       气:794
  • 回复数量:0
发新帖
下载地址:

下载连接:https://pan.baidu.com/s/1mgzSnJa
提取密码:winh
本资料无需解压密码,万一需要的话解压密码为:www.htzyw.com
Title:CGCookie – Fundmentals of TexturingInfo:
Textures are 2D images that are designed to influence a 3D model’s appearance. Whether it’s simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender’s built-in tools.
The texture process begins with addressing a model’s UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It’s an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV’s).
After UV’s are established, textures can be painted by hand using a Wacom pen and tablet. Textures can also be generated by “baking” geometric data into image texture format. Alternatively textures can be painted with an external application and easily brought back into Blender.
标题:CGCookie— —变形的基本原理出发
信息:
纹理是旨在影响3D模型外观的二维图像。是否只是将颜色添加到模型中,像一个人会把画泥塑,还是治理一个特定的物质属性,可以生成纹理,和用手涂上搅拌机的内置工具。
纹理过程始于处理模型UV坐标。乌布苏是其中2D图像调换到3D模型的机制。它是一种艺术形式本身到布局这些坐标texel密度(利用纹理像素的量)最大限度地同时尽量减少拉伸(其UV和模型之间的比例失调)。
UV 的建立后,可以通过使用Wacom钢笔和平板电脑的手画纹理。此外可以通过"烤"成图像纹理格式的几何数据生成纹理。或者可以画与外部应用程序,很容易带回投入搅拌机纹理。
本站首发,永久链接:https://www.yipinsucai.com/thread-82279-1-1.html
收藏0 0 反对0
分享
  • 猜您喜欢
  • 热门素材
  • 下载排行
  • 最新资源

微信订阅号

Copyright   ©2012-2021  一品教程论坛技术支持:一品素材教程网  站点帮助   ( 蜀ICP备17010416号-1 )|网站地图 | 站点地图| 网站地图 | 网站地图