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没有人想看到一个普通的灰色角色在游戏中跑动,除非是设计上的。你所创建的角色很可能会需要某种纹理应用于它,这将增加它的视觉吸引力。在任何纹理被绘制和应用之前,创建UV布局是游戏角色的一个绝对先决条件。在这一过程中,玛雅文化遗址的UV贴图的游戏角色,你会潜入创建UVs多材料的人必然统一的过程。首先,你要学会如何理解和你的UV计划。下一步,你会发现如何创建UVs的头发,身体,和服装。最后,你将探索重叠的UVs和像素密度。在本课程结束时,您将对玛雅中的UV映射游戏角色有一个更好的理解。所需软件:Maya2018。
Nobody wants to see a flat gray character running around in a game unless it’s by design. More than likely the character you’re creating will need some sort of texture applied to it which will add to the it’s visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you’ll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you’ll go learn how to understand and plan for your UVs. Next, you’ll discover how to create UVs for the hair, body, and for the clothing. Finally, you’ll explore overlapping UVs and texel density. By the end of this course, you’ll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018. |
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