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一旦你设计你的非常详细,塑造游戏角色,还有一步需要做的–拓扑。在这个过程中,retopologizing游戏人物在玛雅文化遗址,你要雕刻的网格和使用玛雅创建一个低分辨率的游戏合适的网格,将像你的设计。您将从学习创建参考模型的基本知识开始。然后,您将使用几个多边形建模工具来编辑基本几何图形,以更好地反映参考模型的形状和轮廓。最后,您将使用玛雅中的四边形绘图工具从头开始为您的角色创建一个新拓扑。在本课程结束时,你将有一个更好的想法,你在玛雅文化遗址的一些选项,创建一个新的,现成的游戏从一个详细的雕刻网格。软件要求:Maya
Once you’ve designed your highly detailed, sculpted game character, there’s still one more step that needs to be done – retopology. In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. Then, you’ll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you’ll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you’ll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya. |
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