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Unity手机游戏触屏寻路系统高级训练视频教程 Unity Touch Gestures and Pathfindi
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  • 发布时间:2016-7-14 12:20
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教程中文名称:Unity手机游戏触屏寻路系统高级训练视频教程
教程英文名称:Udemy Unity Touch Gestures and Pathfinding in Mobile Unity Games
教程出品机构:Udemy
教程时长:3小时
教程格式:MP4 附工程源文件
教程使用软件:Unity
教程作者:Knowledge Base, Shaun Spalding
教程语言:英语

通过学习本课程,学员可以了解到不同的触屏手势,例如用于RTS游戏中的滑动,捏合和轻击等等。
玩家可以通过轻点,滑动,捏合和轻击屏幕等,进行手机游戏互动。手机Unity 3D游戏支持使用这些独特的手势,而不是仅仅使用标准的“控制器”。
课程中,我们将学习到Unity游戏中触摸输入处理的概念。每堂课都将对常用触屏手势的理论进行讲解,如轻点,拖动,滑动,捏合以及旋转。本课程的目标是让我们把这些理论付诸实践,创建一个简单的点击式游戏。课程中,讲师会为我们讲解每一个触屏手势的特点,而且也会按步骤详细讲解这些手势在游戏中的相关。
在课程结束时,我们将学会建立一个脚本程序,可以处理触屏输入,报告用过的手势和当前的手势。该脚本程序采用模块化设计:随时可以在任何游戏中使用。
学习本课程之前,学员应该对Unity中的 C#编程和3D转换的概念有所了解,因为3D转换会在引擎中使用。同时,了解一些基础的三角学知识也是必要的。
课程提供的所有资源,和素材文件,均可免费下载。
需要强调的是,课程中的游戏制作由Unity Remote 4应用软件支持,所以请确保提前将这款应用软件下载到你的手机里。
Mobile game developers can understand the different touch gestures like swipe, pinch and flick used for RTS games
Detecting and Using Touch Gestures in Unity
Taps, swipes, pinches, and flicks are all ways that players can interact with mobile games. Unity 3D games built for mobile devices should take these unique ways of playing that go beyond the standard “controller.”
Making sense of raw finger position vectors every frame might prove to be more involved than it looks. In this course, you’ll be introduced to the concept of touch input processing in Unity games.
Each lecture will introduce the theory commonly used finger gestures, such as taps, drags, swipes, pinches, and rotates. The goal of the course will be to put that theory into practice to create a simple point-and-click game.
The characteristics of each gesture will be explained, and the relevant code to detect and use it in the example game will be shown step-by-step.
By the end of the course, you’ll have built a script that can process touch input and report what gesture has happened or is happening, and this script will be modular: ready to use in any of your other projects.
Before starting this course, you should be familiar with C# programming in Unity and the concept of 3D transforms as it is used in the engine. A touch of basic trigonometry also wouldn’t hurt.
All assets, code and project files are included in the course and free to download
Pathfinding is a concept many AI programmers lose sleep over. Thankfully if you are making your game with Unity, there is a built-in navigation mesh (navmesh) system that is fast, robust, and adaptive. In this tutorial you will be shown how to make use of this system effectively in the context of a point-and-click game (one of the best use cases for pathfinding), including the utilization of pathfinding with regards to various scenarios like jumpable gaps and dynamic obstacles.
Additionally, this tutorial also shows an example of an animation controller adapted to the acceleration-based movement behavior of Unity’s navigation agent.
Before starting this course, you should be familiar with C# programming in Unity and the concept of 3D transforms as it is used in the engine. Basic knowledge of Unity’s animation system is also highly recommended. Also, it should be noted that the game project in this tutorial is controlled using the Unity Remote 4 app, so make sure you have it installed in your device.
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