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C4D材质着色器技术高级训练视频教程 C4D218 Procedural Layer Shader Techniques
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  • 发布时间:2016-7-14 12:19
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教程中文名称:C4D材质着色器技术高级训练视频教程
教程英文名称:FXPHD C4D218 Procedural Layer Shader Techniques in Cinema 4D
教程出品机构:FXPHD
教程时长:6小时
教程格式:MP4
教程使用软件:CINEMA 4D R16
教程作者: Tony Copolillo
教程语言:英语

FXPHD C4D218 Procedural Layer Shader Techniques in Cinema 4D
In this intermediate to advanced Cinema 4D course we’ll explore the Layer Shader capabilities within C4D and learn how to create complex multi-layered materials. Professor Tony Copolillo will be using Procedural Textures, Blending Modes, Folder Groups and Layer Masks to recreate some real-world textures without using any pixel-based imagery such as scanned images or photographs. All the textures we’ll create are generated from within Cinema 4D off-the-shelf without the use of expensive third party plug-ins.
We’ll also build low-poly models by hand and compare them to C4D’s Modeling Generator tools and then apply custom-built materials to achieve some superior results. Note that some classes will use MoGraph and the Hair Module not available in all versions of C4D.
Tony is a Los Angeles-based artist/photographer/illustrator and senior art director with 20+ years experience in high-end digital photo-compositing for motion picture print advertising clients Disney, Fox, DreamWorks, Universal, WB, HBO, Netflix and more. Most recent projects have been focusing efforts in feature film VFX, 3D and motion graphics, as well as teaching courses in Cinema 4D.
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