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Cycles rendering engine in Blender 3D - Complete Guide
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  • 发布时间:2014-5-4 23:05
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Cycles rendering engine in Blender 3D - Complete Guide
MP4 | Video: 1280x720 | 73 kbps | 44 KHz | Duration: 5 Hours | 568 MB
Genre: eLearning | Language: English
A practical approach, from the very basics, on Cycles rendering in Blender; theory and practice, with resource files.
Cycles is a rendering engine, a program that transforms a 3D virtual environment into a 2D image, or render. It does this by making calculations of the lighting and shading of the scene, taking into account factors such as the nature of “physical” objects - their textures, the effects of refraction - in order to produce the end result.
From version 2.62 of Blender 3D, Cycles comes ready-installed, and since then the list of functionality has grown, with new features in each release.
This course is aimed at those who have a basic knowledge of Blender and want to know the features, functions and capabilities of Cycles rendering engine; a basic knowledge of Blender Render (materials, textures, lights) is recommended, yet not required.
Even those who already have a good knowledge of Cycles will find this manual useful , since they can expand and deepen the knowledge of the tools and key techniques of lighting and shading.
The manual deals with lighting, materials, shading and texturing, describing, through practical examples , the fundamental theoretical concepts to understand the rendering, allowing the reader to understand the mechanisms and meanings of certain operations and settings. In the appendix there are some hints about OSL, Render Passes Compositing, Toon Shading, and UV Unwrapping and Mapping.
This will make it possible to analyze patterns of nodes for Shaders retrieved from the Internet or other manuals understanding their functioning; you can also create your own patterns of Nodes and Materials composing the various tools wisely, starting with an analysis of what you want to achieve and the knowledge of the characteristics of the instruments of Cycles to easily get the desired results.
A url is provided in the book, to proceed to download blend files, textures, and other resources from the Internet (by the way, you can see the manual without the scenes blend files and accessories, as all scenes are described in detail and with numerous images provided with captions).
周期呈现引擎在搅拌机3D-完整的指南
MP4|视频:1280 x 720|73kbps|44kHz|持续时间:5小时|568MB
类型:电子学习|语言:英语
实际的方法,从最基本的周期呈现在搅拌器;理论和实践,与资源文件。
周期是一个渲染引擎,转换成二维图像,三维虚拟环境或渲染的程序。它是场景的通过使照明计算和底纹,同时考虑到自然的"物理"的物体--它们的材质、折射-的影响因素以产生最终结果。
从搅拌机3D版2.62,周期来准备安装,并自那时以来的功能列表已经成长,与每个版本中的新功能。
本课程被针对那些有搅拌器的基本知识,想要知道的特点、功能和能力的周期呈现引擎;搅拌机的呈现(材料、纹理、灯)的基本知识是建议,但不要求。
即使是那些已经有了很好的周期知识将发现本手册很有用,因为他们可以扩大和深化知识的工具和关键技术的照明和底纹。
手册 》涉及照明、材料、阴影和纹理,通过实际例子,描述的基本的理论概念理解呈现,让读者理解的机制和意义的某些操作和设置。在附录中有一些关于OSL、呈现通行证合成、香椿底纹,和UV展开和映射的线索。
这将使它能够分析的节点模式为着色器检索从互联网或其他手册,了解其运作;您还可以创建您自己的节点和材料组成的各种工具明智地,你想要实现分析和仪器的周期特征的知识入手,很容易得到所需的结果的模式。
在书中,着手从互联网下载混合文件、纹理和其他资源提供的url(顺便说一句,你可以看到手册 》没有幕后混合文件和配件,所述所有场景都是带字幕提供大量的图片和详细地)。
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