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Character Pathfinding in Unity Games with Navigation Mesh
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  • 发布时间:2016-4-4 02:27
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Character Pathfinding in Unity Games with Navigation Mesh
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | 1.04 GB
Genre: eLearning | Language: English
Intermediate level game devs using Unity can learn how character pathfinding works in Unity 3D with Navigation Mesh
Pathfinding is a concept many AI programmers lose sleep over.
Thankfully if you are making your game with Unity, there is a built-in navigation mesh (navmesh) system that is fast, robust, and adaptive.
In this course, you will learn how to make use of this system effectively in the context of a point-and-click game (one of the best use cases for pathfinding), including the utilization of pathfinding with regards to various scenarios like jumpable gaps and dynamic obstacles.
Additionally, this tutorial also shows an example of an animation controller adapted to the acceleration-based movement behavior of Unity’s navigation agent.
Before starting this course, you should be familiar with C# programming in Unity and the concept of 3D transforms as it is used in the engine.
Basic knowledge of Unity’s animation system is also highly recommended.
Also, it should be noted that the game project in this tutorial is controlled using the Unity Remote 4 app, so make sure you have it installed in your device.

在统一游戏与导航网格字符寻路
MP4|视频︰AVC1280 x 720|音频︰AAC44 KHz2 通道|持续时间︰1小时|1.04GB
类型︰电子学习|语言︰英语
使用统一的中间级游戏开发者可以学习字符寻路中统一3D导航网格的工作方式
寻路是一个概念,许多AI程序员而失眠。
值得庆幸的是如果你正在统一玩你的游戏,还有一个内置导航网(navmesh)系统,是快速、鲁棒性,和自适应。
在本课程中,您将学习如何使用的上下文中有效的指向和点击游戏(最好用例为寻路),这个系统包括利用在各种情况下的寻路喜欢jumpable差距和动态的障碍。
此外,本教程还展示动画控制器适应统一的导航代理的基于加速度的运动行为的例子。
在开始之前本课程,您应该熟悉C#编程中统一和3D的概念变换作为在引擎中。
也极力推荐的团结的动画系统的基本知识。
此外,应指出的是,在本教程中的游戏项目控制使用的统一远程4应用程序,所以请确保你有它安装在您的设备。
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