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Creating a Vertex Painter in Unity 3D
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  • 发布时间:2014-8-26 17:23
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Creating a Vertex Painter in Unity 3D
MP4 | Video: 1280x720 | 78 kbps | 48 KHz | Duration: 3 Hours | 489 MB
Genre: eLearning | Language: English
Learn how to create a fully interactive painting tool in Unity 3D, from scratch, using C# and MonoDevelop.
Have you ever wondered how those amazing tools on the Unity Asset Store are created? Have you ever needed a Vertex Painter tool for your own game development projects? Then this course is just for you!
Throughout this course we will take you step by step through the creation of your very own Vertex Painter tool inside of Unity3D! The tool that we create together will allow you to paint vertex colors, save out colors to color palettes and show you have to create a brush that control falloff, opacity, and size.
By the end of this course you will have gained the knowledge and confidence to build your own vertex painter tool inside of Unity3D, and other tools that your game development projects might need!
What are the requirements?
Need to have a basic understanding of C#
Need to have a basic understanding of Unity 3D
Having a basic understanding of creating custom inspector editors is a plus.
A copy of Unity 3D is needed
What am I going to get from this course?
Over 13 lectures and 3 hours of content!
Build your own interactive vertex painter tool for Unity 3D
Create complex Scene View Tools with custom interactivity
Understand more advanced Unity Tools development tricks and tips
Utilize your understanding of customizing the user experience with your own tools
What is the target audience?
If you have no prior C# experience, then you might want to brush up a bit on that first
If you have created simple tools in Unity, then this course will take you to the next level of Tools development
If you want to learn how to make tools for Unity then this course is for you!
在统一的3D中创建顶点画家
MP4|视频:1280 x 720|78kbps|48kHz|持续时间:3小时|489MB
类型:电子学习|语言:英语
了解如何在统一的3D,从零开始,使用C#和MonoDevelop中创建一个完全交互式的绘画工具。
你有没有想过如何创建上统一资产存储库那些令人惊叹的工具吗?你曾为你自己的游戏开发项目需要一个顶点画家工具吗?那么这会是只为你!
在本课程中我们将带您一步一步通过创建您自己的顶点画家工具里面的Unity3D!我们一起创建工具将允许您画顶点颜色、挽救出来到调色板的颜色和显示你要创建的画笔,那控制衰减、不透明度和大小。
年底的这门课你将获得的知识和信心打造自己顶点画家工具里面的Unity3D和你游戏开发项目可能需要其他工具!
要求是什么?
需要有基本的了解C#
需要有统一的3D基本了解
有一个基本的了解的创建自定义检查器编辑器是一个加号。
需要一份统一的3D
我打算从这门课程获得什么?
超过13讲座和3个小时的内容!
为统一的3D构建您自己互动顶点画家工具
使用自定义交互创建复杂的场景视图工具
了解更多先进的统一工具发展技巧和提示
利用您的自定义用户体验与您自己的工具的理解
目标受众是什么?
如果你没有事先的C#经验,你可能想要有点温习那第一
如果您已经在Unity中创建简单的工具,然后这门课程将带你去下一级的工具的开发
如果你想要学习如何为统一制作工具那么这门课程是为你!
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