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Cinema 4d R16 High Speed
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  • 发布时间:2014-8-8 14:59
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3d Fluff - Cinema 4d R16 High Speed
3 hours | MP4 | aac, 44100 Hz, 2 channels, s16, 180 kb/s | h264, yuv420p, 1440x810, 1241 kb/s, 30fps | 1.72GB
Genre: Video Training | English
Sat around waiting for the render to finish? Impatiently plodding through your project as the screen slowly updates? You're in the right place.
Starting off with the real-time OpenGL editor we walk you through everything you didn't know. How to adjust your OpenGL settings to boost the frame rate, how to manage large bulky projects which bring your system to its knees and most importantly, how to get everything running more smoothly again.
Did you know for example one of the worst offenders is how many times a UVW map references the same part of a material? Probably not, but don't worry, we'll show you why this is a problem and how to sort it out
Then of course there is the dreaded rendering. If you are ever going to get stressed whilst working with a 3D package, it will be the rendering that does it. Will you hit your deadline? will it look good enough when the render finishes?
We walk you through how to control your Anti-aliasing, make use of the physical render engine to speed things up and throw in a bunch of extra tips to get you through. Importantly we also spend a good bit of time dealing with global illumination; how to get it rendering quickly, how to make it fast and stable for animations and how to deal with Team Render issues when they arise.
All information is compatible with every version of Cinema 4D from R11.5 upwards with the exception of Global Illumination, these chapters require at least R15. 3 hours of video in total. Learn something new in 30 minutes or your next pizza is free!
https://www.3dfluff.com/video/r16speed/
3d绒毛-电影院4 dR16的高速度
3小时|MP4|aac44100Hz,2频道、s16、180kb/s|h264,yuv420p,1440 x 810,1241kb/s,每秒30 帧|1.72 GB
体裁:视频培训|英语
围坐在等待渲染完成吗?不耐烦地慢慢地缓慢通过您的项目作为屏幕更新吗?你在正确的地方。
开始实时的OpenGL编辑器我们走你通过你所不知道的一切。如何调整您的OpenGL设置以提高帧速率、如何管理大型笨重的项目,让您的系统屈膝和最重要的是,如何把一切再次运行更平稳。
你知道最坏的罪犯之一例如是多少次的UVW贴图引用同一部分的材料吗?也许不会,但别担心,我们会告诉你为什么这是一个问题,如何解决这事
然后当然是可怕的呈现。如果你想获得强调虽然使用3D的包,它将它的呈现。你会打你的最后期限?将它看起来好足够当渲染完成吗?
我们走过你如何控制你的抗锯齿,利用物理渲染引擎速度的东西,扔在一堆额外的小费让你。重要的是我们还花一个好一点的时间来处理全局光照;如何得到它呈现快速、如何使它快速、稳定的动画和如何处理团队呈现问题出现时。
所有信息都是与每个版本的电影4 D兼容R11.5向上除了全局光照,从这些章节至少需要R15。3个小时的视频总数。新在30分钟内学到一些东西,或你下一个比萨饼是免费!
https://www.3dfluff.com/video/r16speed/
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