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3DFluff - Cinema 4D R16 Polygon Modelling
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  • 发布时间:2014-8-15 14:09
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3DFluff - Cinema 4D R16 Polygon Modelling
English | Video: h264, yuv420p, 1920x1080, 30.00 fps | Audio: aac, 44100 Hz, 2 ch | 2.22 GB
Genre: eLearning | Project files Included
How do people actually model things? It's all very good having the different tools demonstrated so you can see what they do, but what tools do modellers actually use in the real world and how do they use them? That question is what we hope to answer with this video from Alberto Blasi, an Italian architect with over a decade of Cinema 4D experience.
In this series of videos we have decided to take on the tricky task of modelling a luxurious Chesterfield leather sofa from Italian designers, Berto. With such a shape, we have to approach things a little differently; extruded splines and primitive shapes just won't do when the subject is as organic as this.
Over the course of 195 minutes, Alberto takes us through the process of using polygon tools to create almost everything with subdivision surfaces (that's hyperNURBS for the old-timers). Through a clever combination of knife cuts, bevels and edge manipulation, you will learn how to achieve smooth meshes without any unwanted lumps, bumps or stretching.
Although we have made these videos with R16 Studio, we should stress that we have made it as accessible as possible. If you don't have the mograph tools, we still show you other methods to achieve the same results, if you don't have the latest poly tools such as the updated bevel tool, we have included alternatives to reach the same model.
Home Page-
https://www.3dfluff.com/video/r16modelling/
3DFluff-电影院4 DR16多边形建模
英语|视频:h264、yuv420p,1920 x 1080,30.00fps|音频:aac,44100Hz,2ch|2.22GB
类型:电子学习|项目文件包含
如何人实际上模型的事情?它是有不同的工具显示所以你可以看到他们做什么,但用什么工具建模实际上在现实世界中的很好和他们如何使用它们?这个问题是电影的,我们希望用这个视频回答从AlbertoBlasi,意大利建筑师与过去十年4 D经验。
在这一系列的视频中,我们决定采取的造型豪华的切斯特菲尔德真皮沙发,来自意大利的设计师,Berto棘手的任务。这种形状,我们有对事物的方法略有不同;挤压的样条和原始形状只是不会做时的主体是作为有机和这。
195分钟,当然,Alberto带领我们经过的过程使用多边形工具创建几乎一切与细分曲面(也就是老演员hyperNURBS)。通过刀割、斜面和边缘手法巧妙地结合在一起,您将学习如何实现平滑网格没有任何不必要的肿块,肿块或伸展。
虽然我们做了这些视频的R16工作室,我们应该强调,我们已经尽可能的方便。如果你没有mograph工具,我们还向您展示其他的方法来实现相同的结果,如果你没有最新的多边形工具如更新的锥工具,我们有包括替代品来达到相同的模型。
网站首页-
https://www.3dfluff.com/video/r16modelling/
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