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Mographplus – Comprehensive Introduction to ARNOLD for Cinema 4d
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  • 发布时间:2014-5-21 00:45
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Duration 8h 20m Project Files Included MP4
Title: Mographplus – Comprehensive Introduction to ARNOLD for Cinema 4d
Info:
In this series of tutorials in 8 hours and 20 minutes ,that’s 500 minutes of tutorials , we learn how to use Arnold for cinema 4d .
First I show you where to find different Arnold tools and functions inside Cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4d , that’s is why we discuss them thoroughly in more than 50 minutes and in 7 lessons , we make sure you comprehend the core principles before moving on to more general topics like lighting and shading .
The next section of the course is dedicated to lighting , we learn about different lights in Arnold and different lighting techniques , we learn about Area Lights . spot , distant and point lights , mesh and photometric lights .
We learn what are light filters and how to use them , what is physical sky and image based lighting , we learn about amazing volumetric effects in Arnold for cinema 4d , including Volume scattering and fog .
The lighting section of this course is about 1 hour a and 20 minutes in 12 lessons .
In the next section of the comprehensive introduction to Arnold For Cinema 4d , we start talking about shading and shader network , Arnold’s node-based shader network is one of the point that sets Arnold apart, it is so powerful that’s gonna blow your mind , its gonna change the way you think about shaders and developing them .
First we learn about standard shader which is the main shader in Arnold and capable of creating all sort of materials , we cover standard shader in the longest lesson of this course in about 40 minutes .
Then we discover bump and displacement mapping in Arnold . we explore skin shader and hair shader in a lot of details , these two shaders lets you realistically create subsurface scattering and hair shaders , the hair shader particularly is fantastic , and definitely one of the best hair shaders out there .
Then we learn about ray-switch , ambient occlusion , wire frame , utility , flat , lambert , two-sided and shadow matte shaders .
And then we take a closer look at the available nodes in Arnold shader network editor , we learn about layer color node , different color nodes , conversion , math and shading state nodes , we learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes .
The shading section of this course is about 3 and a half hour in 16 lessons .
Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur .
In about 35 minutes and in 4 lessons we learn all about cameras .
In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d , we learn about Arnold drivers , we learn about AOVs . what are the AOVs that Arnold offers and how to export and composite them in a composting app like After effects ,. Then we learn about custom AOVs and how to write them out using Arnold shader network editor . then we discover different render settings and also we learn about texture settings and tx manager in Arnold .
The rendering section of the course is about 75 minutes in 5 lessons .
In the final section of the course we take a closer look at Arnold parameters tag , we learn about Arnold procedural and how to render cinema 4d particles using Arnold , in the final lesson of the course we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files and rendering them realistically , we show you all the steps you need to render openVDB files in Arnold .
The final section of the course is 40 minutes in 4 lessons .
This course is the best we have ever recorded at mographplus.com , this is quite different from what we have been doing at mographplus since we started , for each and every lesson there is a script and there is a plan ,, and this is how we are gonna be recording our courses from now on .
Also this is a live course , so whenever there is a major update from solid angle we are gonna be covering it in detail and add it to this course .
So there you have it , you asked for it , you got it , comprehensive introduction to Arnold For Cinema 4d .
持续时间8 h20 m项目文件包括的MP4
标题:Mographplus-阿诺德的四维影院全面介绍
信息:
在本系列教程中8小时20分钟,那就是500分钟的教程,我们学习如何使用阿诺德的四维影院。
首先向您展示在哪里找到不同的阿诺德,工具和功能4 d影院内和你走过的常规的工作流程,并着手你的工作与阿诺德4 d影院内
采样和射线深度是最重要的原则,与阿诺德电影4 d,工作的时候,你应该熟悉这就是为什么我们讨论他们彻底在超过50分钟,7的教训,我们确保您移动到更为一般性的话题,如照明和阴影之前理解的核心原则。
下一节的课程致力于照明,我们了解不同的灯,在阿诺德和不同的照明技术,我们了解区域灯光。遥远的地方和点光源、网格和光度学灯光。
我们了解滤光片是什么以及如何使用它们,什么是物理天空和基于图像的照明,我们了解惊人的体积效果,在阿诺德电影4 d,包括体积散射和雾。
照明这节课是约1小时20分钟在12个教训。
在阿诺德的电影院4 d全面介绍下一节,我们开始谈论底纹和着色器网络,阿诺德的基于节点的材质网络是分开设置阿诺德点之一,它是如此强大,要吹你的思想,它会改变你思考的着色器的方式和发展他们。
首先我们了解标准的着色器是在阿诺德主要着色器能够建立所有种类的材料,我们在并支付标准着色器在这门课长课40分钟左右。
然后我们发现肿块及位移映射在阿诺德。我们探索皮肤着色器和头发着色器在很多细节,这些两个着色器,您可以实际创建次表面散射和头发着色器,头发着色器尤其是棒极了,和绝对是一个最好的头发着色器在那里。
然后我们了解射线开关,环境闭塞,线框、实用程序、平、兰伯特,双面和影子的哑光着色器。
然后我们仔细看看可用的节点在阿诺德着色器网络编辑器,我们了解层颜色节点、节点不同的颜色、转换、数学和底纹状态节点,我们学习如何使用用户数据和实用程序节点和希望看完这些后你应该是非常舒适的开发复杂的着色器使用这些长的节点列表。
本课程的阴影部分是约3和16课一个半小时。
然后我们看到阿诺德所提供到相机,在时机成熟时我们了解不同的相机功能和不同的摄像机类型,我们探讨如何实现像深度和运动模糊效果。
大约35分钟后,4节课,我们学习所有关于相机。
在第6部分的课程我们学会如何呈现电影4 d,阿诺德在我们场景我们了解阿诺德的驱动程序,我们了解了AOVs。阿诺德提供AOVs是什么以及如何导出和复合他们在堆肥应用程序像后的效果。然后我们了解自定义AOVs和如何写出它们使用阿诺德着色器网络编辑器。然后我们发现不同的渲染设置,我们也了解纹理设置和德克萨斯州的经理,在阿诺德。
渲染部分课程是在5课约75分钟。
在课程的最后一节我们仔细看看阿诺德参数标记,我们了解阿诺德程序和如何呈现电影4 d颗粒,阿诺德,在最后一课的课程我们了解阿诺德卷,我们学习如何能够阿诺德是在处理openVDB文件和渲染他们现实地讲,我们向您展示的所有步骤你需要呈现在阿诺德的openVDB文件。
课程的最后一节为4节课40分钟。
本课程是的最好的我们有有史以来在mographplus.com,这是相当不同于我们现在的所作所为在mographplus自从我们开始,每堂课有一个脚本,并有一个计划,是和这是我们该如何在从现在开始记录我们的课程。
也这是一个活的课程,所以每当有重大的更新,从立体角我们要覆盖它的详细信息并将其添加到这门课程。
那里你拥有它,你自找的你得到它,全面介绍了阿诺德的电影院4
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