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MODO for CINEMA 4D Artists
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  • 发布时间:2014-9-5 05:03
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MODO for CINEMA 4D Artists
1h 41m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 800 MB
Genre: eLearning | Language: English | Project files Included
In this MODO tutorial, we'll learn to work in MODO from the perspective of a CINEMA 4D artist.
As a CINEMA 4D artist, MODO can be a great tool that can be leveraged in your pipeline, but transitioning to a new piece of software can sometimes be daunting.
We'll start by discussing the interface and learn how the different areas correspond to the familiar CINEMA 4D interface. We'll continue by learning to navigate the 3D view, learn some common hotkeys, and learn how to change MODO's navigation to match the CINEMA 4D navigation that we're used to.
Next, we'll learn about how MODO deals with objects, specifically the difference between mesh items and components, and how we can move geometry around within those items. After that, we'll look at an explanation of the very flexible Tool Pipe. We'll also cover the use of Action Centers and Falloffs to customize how our tools affect models across their surfaces. We'll learn about MODO's Shader Tree and how we can use this layer-based workflow to add materials and textures to our scenes.
We'll also cover creating renders in MODO and using the Preview Viewport to develop the look of our scenes. We'll finish up by learning the basics of animation and talk about moving files between MODO and CINEMA 4D.
By the end of this MODO training, you'll have a much better idea of the differences and similarities between CINEMA 4D and MODO and will be able to start using the strengths of MODO as you integrate it into your CINEMA 4D pipeline.
MODO电影院4 D艺术家
1 h41 m|视频:AVC(.mp4)1280 x 72015 fps|音频:AAC48 KHz2 通道|800MB
类型:电子学习|语言:英语|项目文件包含
在此MODO教程中,我们将学会工作在MODO从电影的角度4 D艺术家。
作为一家电影院4 D艺术家,MODO可以是一个伟大的工具,可以利用你的管道,而过渡到一块新的软件有时会令人生畏。
我们将先讨论界面,并学习如何不同区域对应于熟悉电影4 D接口。我们将继续通过学习导航3D视图,学习一些常见的热键,并了解如何更改MODO 的导航,以匹配电影院我们习惯的4 D导航。
接下来,我们将了解如何MODO处理对象,具体区别网格项目和组件,以及如何在那些项目内移动几何。在那之后,我们会看看非常灵活的工具管解释。我们还将介绍使用行动中心和Falloffs自定义我们的工具是如何影响模型在其表面。我们会学到关于MODO 的渲染树以及我们如何使用此基于图层的工作流将材料和纹理添加到我们的场景。
我们还将介绍创建呈现在MODO并使用预览视口来开发我们的场景的外观。我们会完成通过学习动画的基础知识,谈论MODO和四维影院之间移动文件。
这MODO培训结束时,你将有更好的了解的四维影院和MODO和意志的异同能够开始使用MODO的优势,因为你把它融入你的电影院4 D管道。
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