Designing a Character for Mobile Games in ZBrush
Size: 1.21GB | Duration: 2h 30m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush. We will discuss the steps required to sculpt a game character from scratch. We'll start by using 3ds Max to create a base mesh guide, then use ZBrush to start the sculpture. By the end of this tutorial, you will have a solid understanding of the workflows that are required to create a high poly model for mobile games. Software required: ZBrush 4R7, 3ds Max 2016, Photoshop CS6.
在ZBrush的手机游戏设计一个字符
大小:1.21 GB|持续时间:2 h30 m|视频:AVC(.mp4)1280 × 72030fps|音频:AAC44.1 k h z2 通道
类型:电子学习|级别:高级|语言:英语
在这些经验教训,我们将学习如何创建一个高聚字符为手机游戏使用3dsMax,Photoshop和ZBrush。我们将讨论造型从零开始的游戏角色所需的步骤。我们先利用3dsMax创建基础网格参考线,然后使用ZBrush启动雕塑。通过本教程的结尾,您将掌握固体创建手机游戏高聚模型所需的工作流。所需软件:PhotoshopCS63dsMax2016 年,ZBrush4R7。 |
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