一品教程
Baking Texture Maps in Substance Designer
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  • 发布时间:2016-4-9 02:55
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Duration 1h 24m Project Files Included MP4
Baking Texture Maps in Substance Designer
Info:
Whether you are baking maps as part of your pipeline for use in other applications or if you’re baking them for use inside a substance you are working on, Substance Designer provides a robust and fast tool-set for baking. This course, Baking Substance Texture Maps in Substance Designer, will touch on each of the available bakers, teaching you how to use them to get good, clean texture maps baked out for your own projects. You’ll start out learning how to bake two very common types of texture maps, Ambient Occlusion and Normal maps. From there, you’ll continue working through the bakers and take a look at an extremely useful baker that can bake color information from material color or ZBrush polypaint to a low-resolution UV layout. Finally, you’ll continue on and learn how to bake curvature maps, height maps, and a number of other specialized map types. After finishing this course, you’ll be able to use Substance Designer for all of your baking needs. Software required: Substance Designer 5.3.2.
持续时间1 h24 米项目文件包括的MP4
在设计器中的物质的烘焙纹理映射。
信息︰
是否你烤制的地图作为您在其他应用程序中使用的管道的一部分或如果你在烤他们内部物质用于您正在,物质设计器提供一个快速、鲁棒的工具集烘烤。本课程中,烘烤物质纹理映射在物质设计器中,将触摸每个可用的面包师,教你如何使用它们来获得好的干净的纹理映射烤出来为自己的项目上。您可以先学习如何烤两类很常见的纹理映射、环境闭塞和法线贴图。从那里,你会继续通过面包师的工作,看看可以烤到低分辨率的UV布局从材料的颜色或ZBrushpolypaint颜色信息极为有用贝克。最后,你会继续和学习如何烤曲率图,高度图,以及大量其他专门的地图类型。学完本课程,你会能够使用物质设计师为您所有的烘焙需求。所需软件︰物质设计师5.3.2。
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