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Digital-Tutors – Map Baking Techniques for Games in 3ds Max
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  • 发布时间:2014-4-20 20:42
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Video games are highly reliant on special maps like normal maps, ID masks, and ambient occlusion maps. So in this series of 3ds Max tutorials we’ll discuss map baking techniques for games in 3ds Max. We’ll first cover the basic workflow for baking maps in 3ds Max. So to begin, we’ll talk about why we need to explode our meshes and how to begin setting up materials for our ID mask. Then we’ll learn how to properly set up a projection that will gather our high poly detail and bake it into our maps. After that we’ll learn about how to set up a scene for baking an ambient occlusion map. Finally, we’ll end this 3ds Max training on how to overcome common errors in our bakes like waviness and normal map gaps.
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Gmare 发表于 2016-11-7 21:36:20 | 只看该作者
谢谢分享
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xiaopangzi 发表于 2018-8-15 16:16:06 | 只看该作者
而杀死对方按时
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mzs1231321 发表于 2019-4-16 23:40:52 | 只看该作者
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