Gnomonologytutorialproduced:VEHICLE RENDERING IN3dsmax2009(contains3scenefiles)
Speaker:JeffPatton
Inthistutorial,JeffPattonexplainsindepthhow touse3DS MaxMentalRayrenderingtogiveacararealisticeffect.
Jeffstep by stepexplanationsforyoutobuildasolidfoundation,helpyoucompleteindependenceoftherenderingwork,andunderstandtheMentalRay.
Specifically,thecurriculumincludesthefollowing:
Arch and Design Materials,
MetallicFlakePaintMaterials,(metallicmaterials)
Usinga3PointLightingSetup,(three-pointlight sourcesettings)
PhotographicExposureControls,(imageexposurecontrol)
KelvinControls,(temperaturecontrol)
Texturing,(map)
TheNewCompositeMapin3dsmax2009(newCompositetexturesin3dsmax2009)
Introducedabovearereproducedonline.
Wedidacarefultranslation.Personallythink thatthisisaverygoodtutorial,althoughtheproblemisabouttraffic,rendering,buttheconceptscan beusedmanyways,and thecontentisnot justforMentalRay,thereis alotofknowledgecansayisworthconsideringresearch.
Gnomonology出品的教程:VEHICLE RENDERING IN3dsmax2009(包含3个场景文件)
主讲:Jeff Patton
在本教程当中,Jeff Patton深入讲解了在3DS Max如何使用Mental Ray来给一辆汽车进行逼真的效果渲染。
Jeff循序渐进的讲解为你的学习打下一个坚实的基础,帮助你完成独立的渲染工作,并理解Mental Ray。
具体来说,课程包括了以下内容:
Arch and Design Materials,
Metallic Flake Paint Materials, (金属漆材质)
Using a 3 Point Lighting Setup, (三点光源的设置)
Photographic Exposure Controls, (影像的曝光控制)
Kelvin Controls, (色温控制)
Texturing, (贴图)
The New Composite Map in3dsmax2009(3dsmax2009中新的Composite贴图)
以上转载于网上有关介绍。
我们做了细致的翻译工作。个人认为这是部很好的教程,虽然题目是关于交通车辆的渲染,但其中的理念可以用到好多方面,内容也不仅仅针对Mental Ray,有很多的知识可以说非常的值得推敲研究。 |
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