Creating High-Res Game Assets in ZBrush and 3DS Max
Info:
David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.
The 5 most important lessons:
Develop a efficient and effective 3DsMax and Zbrush workflow.
How to create stunning high-res assets for a game production pipline.
Create custom alphas in Photoshop and Zbrush for detailing.
Understand additional detailing techniques using Plug-Ins.
Properly present your work in a professional manner.
在ZBrush和3DS的创建高分辨率游戏资产最大
信息:
David引导您通过他来快速创建使用ZBrush和3DS游戏环境资产的管道最大。
5最重要的经验教训:
发展高效和有效3DsMax和Zbrush工作流。
如何创建令人惊叹的高分辨率资产为游戏制作管道。
创建自定义的阿尔法在Photoshop和Zbrush的详细说明。
了解更多细节的技术,使用插件。
恰当地呈现您的工作,以专业的方式。 |
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