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Using Animated 3D Studio Max Character Models in Unity Games
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  • 发布时间:2014-5-23 02:34
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Appropriate for all | 50m | 320 MB
Using Animated 3D Studio Max Character Models in Unity Games
Info: Use the 3D modeling and animation program 3DS Max for your game’s character models along with the Unity 3D game engine
Making 3D games has never been easier now that we have game engines like Unity.
You may have realized that to make a full game, you need to go beyond the stock 3D models they give you in the engine. So now you’ve got yourself an animated model in 3D Studio Max, you may not know how exactly to use this in Unity?
Aside from the basics, there are a lot of tips and tricks to exporting animated 3D models from 3DS Max and importing them to Unity. This tutorial covers both of the basics and the tips and to help you hit the ground running with your 3D game.
You’ll even learn how to use the models you imported in a game character that responds to inputs with a quick code!
Before starting this course, you should be familiar with how Unity organizes assets. Since there is no in-depth explanation of the scripts used here, a basic knowledge of Unity scripting with C# will also help.
适合所有|50 m|320MB
在统一的游戏中使用动画3D工作室Max人物模型
你的游戏人物模型以及统一的3D游戏引擎的信息:使用3D建模和动画程序3DSMax
现在,我们已经像统一的游戏引擎,制作3D游戏一直永远不会更容易。
您可能已经意识到要做一个完整的游戏,你需要去超越股票的3D模型,他们给你在引擎中。所以,现在你得为自己的动画的模型在3DMax,你可能不知道究竟是如何使用这中统一吗?
除了基础知识,有很多的技巧和窍门从3DS导出动画3D模型到最大值并将它们导入到统一。本教程的基础知识和技巧,以帮助您击中地面运行与您的3D游戏。
甚至,您将学习如何使用您导入在响应快速的代码与投入的游戏角色的模型!
在开始之前本课程,你应该熟悉如何统一组织的资产。因为这里使用的脚本没有深入的解释,还有助于统一使用C#编写脚本的基本知识。
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