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CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets
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  • 发布时间:2014-7-30 23:32
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The Gnomon Workshop - CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets
Duration: 7h | aac, 44100 Hz, stereo, s16, 160 kb/s | h264, yuv420p, 1600x900, 1997 kb/s, 15fps | 4.35 GB
Genre: eLearning | Level: Intermediate | +Project files
In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application.
He continues with introductions to Esri CityEngine and NextLimit's Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports all geometries to Maya to render the scene in Maxwell Render, using the automatically referenced final shaders. Finally, he steps through a custom PhotoShop action, to retouch each rendering to final quality.
Theoretic and practical approach towards creating procedural city models in Esri CityEngine
Introductions to Esri CityEngine and NextLimit's Maxwell Render
Discourse on an efficient artwork and shot based approach towards the creation of procedural digital film sets
Discourse on a practical example digital film set, plus the creation of a similar set from scratch
Discourse on a specific, proposed render pipeline, with post work in Adobe PhotoShop
Gnomon工作室- CityEngine在特效镜头的高质量程序的电影集的方法
持续时间:7 | AAC,44100赫兹,立体,S16,160 kb/s | H264,yuv420p,1600x900,1997 kb/s,15fps | 4.35 GB
类型:学习|级别:中级| +项目文件
在这七个小时的演讲中,马蒂亚斯比勒探讨程序数字电影创作集。他着重地翻译概念艺术产生的程序集的一个实用的方法,解决的重要课题和directability建模程序设计为一个特定的,基于镜头的应用。
他继续介绍Esri CityEngine的渲染和nextlimit麦斯威尔。进一步的,他提出了一个近未来迪拜式的设置在CityEngine例,然后继续显示如何创建一个二,从头相似集。使用该脚本渲染管道,允许快速的设计迭代,他所有港口几何Maya渲染场景在麦斯威尔渲染,使用自动引用最后的着色。最后,他通过一个自定义的PS图象处理软件行动步骤,来修饰每个渲染最终质量。
理论和实践走向创造Esri CityEngine程序城市模型
介绍Esri CityEngine的渲染和nextlimit麦斯威尔
一种高效的艺术作品和拍摄为基础的方法对创作的程序性数字电影集
在一个实际的例子数字电影集的论述,再加上一个类似的设置从零开始创建
在一个具体的论述,提出了渲染管线,在Adobe PS图象处理软件岗位工作
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