Catacomb Sculpting Volume 3
Duration 1h 10m | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280x720, 15 fps | 1.95 GB
Genre: eLearning | Project Files Included | English
In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.
地下墓穴雕刻卷3
持续时间1 h10 m|MP4|aac,16 千赫,单|h264,yuv420p,15帧/秒1280 x 720|1.95GB
类型:电子学习|项目包含文件|英语
在这个系列中,EmielSleegers将要涉及如何造型和建立使用玛雅和ZBrush的地下墓穴环境。对于初学者来说,他将创造并展开一些基础网格内玛雅人,并从那里他将考虑说的网格到ZBrush在那里他将覆盖主题这种dynamesh,额外的伤害,雕刻,插入网格,和更多。从那里,他将回到玛雅优化孔型然后导出网格,然后采取一切入狨猴包括渲染。 |
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