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Learn Modular Level Building for CryEngine with Maya
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  • 发布时间:2014-9-22 22:03
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Learn Modular Level Building for CryEngine with Maya
MP4 | Video: 1280x720 | 60 kbps | 44 KHz | Duration: 5 Hours | 3 GB
Genre: eLearning | Language: English
Learn to create a warehouse environment for games using the modular workflow!
In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment scene using both Maya and CryEngine. Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine. Finally, we'll cover the process of actually building the environment set and bringing it all together, and move on to creating lights for your final render.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
What are the requirements?
Autodesk's Maya
CryEngine
Adobe Photoshop
What am I going to get from this course?
Over 21 lectures and 4 hours of content!
Learn to build a modular warehouse environment using Maya and CryEngine
Build and Light a scene inside of CryEngine
Setup the scene for your final renders
What is the target audience?
Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games
This class is gear for those already familiar with basic asset modeling in Maya
学习与玛雅CryEngine模块化水平建设
MP4|视频:1280 x 720|60kbps|44kHz|持续时间:5小时|3GB
类型:电子学习|语言:英语
了解如何创建一个游戏采用模块化的工作流的仓库环境!
在此过程中,EmielSleegers将要涉及如何建立一个使用玛雅和CryEngine的模块化仓库环境场景的完整的工作流。在这里,他将教学主题从最初规划阶段和概念来确定需要的创作集的模型以及花木纹理,以及你的模型和贴图进入CryEngine的最后阶段的模块化碎片击穿。最后,我们将实际构建环境集和带来的过程全部加在一起,和转移到创建灯为你最终的渲染。
(学生— —请看第1款下/讲座1下载源文件与课程相关联)。
更多关于教练:
EmielSleegers是一个自学成才的3d艺术家,目前居住在荷兰。他一直在自学3D艺术为过去的3-4年,并曾作为一名自由职业艺术家在许多突击项目。他是万物的情人3d和享有与他人渴望学习分享他已获得的知识。
要求是什么?
欧特克的玛雅
CryEngine
AdobePhotoshop
我打算从这门课程获得什么?
超过21的讲座和4个小时的内容!
学习如何建立一个模块化仓库环境中使用玛雅和CryEngine
建立和光在CryEngine现场
安装程序为你最终的渲染场景
目标受众是什么?
中级到高级3d艺术家感兴趣学习,建立一个模块化的场景,为游戏
此类是对于那些已经熟悉基本资产在玛雅建模的齿轮
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