SphereVFX - Deep Compositing Course
5hr 27m | Video: h264, yuv420p, 1440x900 24fps | Audio: aac, 44100 Hz, 2ch | 3.18 GB
Genre: eLearning | Language: English | Project files Included
Deep Compositing is based around the concept of a pixel containing multiple samples of data, instead of the traditional single sample.This technology was first developed and used on productions such as ‘Avatar’, and ‘Legend of the Guardians: The Owls of Ga’Hoole’ but since then has been implemented in visual effects pipelines of some of the biggest studios in the world including: Industrial Light and Magic, Weta Digital, Framestore, Method, Fuel VFX, Animal Logic, MPC, Rising Sun Pictures, and Peregrine Labs.
During this video series you’ll cover :
40 minutes of theory
1? hours of 3D rendering techniques using Maya 2014, RenderMan Studio 18, V-Ray 2.4, Mantra for Houdini 13, Maxwell Render 3.0, Arnold for Maya 1.0 RC2
2? hours of Deep Compositing techniques using NukeX 8.0 and 7.0
40 minutes of tricks and tips
1.7 Gb of Deep Data Files + Scene Files, Alembic Models, Textures, Nuke Scripts, etc.
SphereVFX-深合成路线
5 小时27 m|视频:h264、yuv420p、1440 x 90024 fps|音频:aac44100赫兹,2 通道|3.18GB
类型:电子学习|语言:英语|项目文件包含
深的合成根据各地的概念包含多个样本的数据,而不是传统的单一样本像素。这项技术是首先开发和用于作品如阿凡达',和'守护者的传说:何不'但自那时以来已在视觉效果管道的一些最大的工作室,在世界各地包括:工业光和魔术、维塔数码、Framestore、方法、燃料特效、动物逻辑、MPC,上升的太阳图片和百富勤实验室。
在这个系列影片过程中你会覆盖:
40分钟的理论
1个小时的3D渲染技术为胡迪尼13,麦克斯韦呈现3.0,阿诺德的玛雅1.0RC2使用玛雅2014年,RenderMan工作室18,V-Ray2.4,咒语
2个小时的深合成技术使用NukeX8.0 级和7.0
40分钟的诀窍和技巧
1.7Gb的深数据文件+场景文件,蒸馏器模型,纹理,核弹脚本,等等。 |
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