Exploring Human Muscles Setup in Maya
Size: 6.70GB | Duration: 6h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Advanced | Language: English
Throughout these lessons, we'll learn how to create a deformation setup for a humanoid character using muscles from Maya toolset. We'll look at converting human anatomy to a 3d deformation rig, making muscle objects and attaching them to an animation skeleton, and finishing with how to make these muscles deform the character's geometry. We will also use a custom python script function, written for this tutorial, to streamline the setup. By the end of the tutorial, you will know more about realistic deformation setups based on a film production workflow. Specials thanks goes out to Jan Jinda for the werewolf model and Pavel Hrubos for the animation clips. Software required: Maya 2016.
在玛雅人的探索人类肌肉安装。
大小:6.70 GB|持续时间:6 h49 m|视频:AVC(.mp4)1280 x 72015 fps|音频:AAC44.1 k h z2 通道
类型:电子学习|级别:高级|语言:英语
整个这些经验教训,我们将学习如何创建变形设置为人形字符使用肌肉从玛雅的工具集。我们会看看人体解剖学转换3d变形钻机、造纸肌肉对象和将它们附加到的动画骨架,和如何使这些肌肉变形特征的几何精。我们还将使用自定义的python脚本函数,写在本教程中,简化安装程序。本教程结束时,你会知道更多关于现实变形设置基于电影的生产工作流程。特价感谢出去Jan金达狼人模型和帕维尔 ·赫鲁博什的动画剪辑。所需软件:玛雅2016年。 |
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